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Re: (TFT) Simplified experience.
> But then I'm weird like that.
So am I. But I see TFT in pretty simple terms. Most rules can be reduced to:
1. choosing the most appropriate attribute to roll against
2. choosing a number of dice to represent inherent difficulty
3. adding modifiers for local conditions (and a Talent or such is a local
4. As a GM, keeping track of your previous rule decisions so you can use
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