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Re: (TFT) Combined Offensive/Defensive Action
Y'all realize it's all craps right? Just more or less dice on the curve and
that puppy gets flat flat flat around... call it a fist full of dice.
Let the player gamble their own way. They know what their Stats are and
have a good idea of what the "target" number is so if they wanna throw a
low percentage risk and a chunk of fatigue on a check it's their call.
Don't forget the cover mechanic that lets a Player swap an extra die
(there's an advantage in throwing 5 dice say and picking the three you'd
like such as the aces to hit as well by the by) from out of their "hand" to
replace a die in their opponents roll, a 6 for a 1 say... and fST effort
dice can also allow a little extra in positioning like reach, pushing, or
even that extra half step before getting set to get lane positioning and
pick up that foul...
On Wed, Aug 21, 2013 at 12:46 PM, Jay Carlisle <email@example.com> wrote:
> Because of the benefit of applying fatigue to allow breaking out of static
> limits that shouldn't be there.
> I've said it before and I'll say it till I'm dead or somebody gets it...
> How can I have a footrace between Human Figures if EVERYBODY has the SAME
> Something is going on there that isn't being addressed so I addressed it.
> Taylor to kings and emperors, fittings by appt.
> I coach little league sports on weekends, whatever's in season.
> I can hit a ball with a stick and teach 'em that before stampeding
> straight for the clitoris so to speak.
> You don't have to go leaping straight for the clitoris like a bull at a
> gate. Give her ao;? kiss boy.
> Crazy boys.
> All we are sayin...
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