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Re: (TFT) Combined Offensive/Defensive Action

Why not just a straight DX adjustment.

 Example Milo ST 12 DX 13 IQ 8 Broadsword 2 D damage is fighting.  He uses 3DX
to defend reducing Milo's adjDX to 10 the 3 points he uses reduce his
opponents DX by 3, this seems to simulate reality in that a better fighter can
still fight defensively and land a blow.

 When I was in fencing and stick fighting this was a tactic I used quite a bit
letting my opponent attack parrying and then hit him.  You could even have the
defending person go second for attacks no matter what the adjDx says.

   Edward Kroeten
     Farmers Agent
     39899 Balentine Drive Suite 200
     Newark, CA 94560
     Phone 510-579-0135
     Fax 510-438-6875
     Website: www.kroeteninsurance.com

 ------ Original Message ------
   Received: 03:10 PM PDT, 08/20/2013
   From: raito@raito.com
   To: tft@brainiac.com
   Subject: Re: (TFT) Combined Offensive/Defensive Action

     > Success makes attacks on them 4d6, not 3d6.

       I see. If they fail, it's 3D6 and they get no action?

       > Hm... I think I might like your idea of allocating Dx. Not sure i
       > "defending" equal attack Dx-defense Dx on 4d6, seems to make you
       > invincible. I think combining that with fatigue st for increased Dx
       > make it work though...

       The fatigue ST raides/lowered the dice in the attack.

       So Milo ST12 DX12 IQ8 could, say, allocate 6Dx to attack and 6 to
       Any attack made on him would be at 5D6 (because 3 points equals 1 die
       here). And he could burn 2ST to lower his attack to 1D6 vs DX (modified
       whatever his opponent is doing, of course), because rolling a 6 on 3D6
       rough. He might then burn another couple ST if he hits to raise that
       broadsword to 4D6. Or he could just use any of 6, 1D6+3 (avg. 6.5, low
       high 9), 2D6 (avg. 7, low 2, high 12), 3D6-3 (avg. 7.5, low 0, high
       4D6-6 (avg. 8, low 0, high 18).

       Let's say the other guy is a mirror image. If he decides to put
       into defense, Milo is back to doing 5D6 vs 6DX. Not too good, and
       lose 2 ST doing it. Sure, the other guy isn't going to hit, either,
       old Milo is now down 2 ST compared to his opponent.

       Neil Gilmore
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