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Re: (TFT) Combined Offensive/Defensive Action



Absolutely a possibility, I just kinda like the "flavor" of keeping the 4 dice vs. defense thing.

Coincidentally (maybe not), the percentage changes for my system is roughly equivalent to the "splitting DX" option when you look at the "common" DX range (think 9-16). So the main difference is that my system won't work as well for fights between high level characters (because it breaks down with DX's in the 20's, with the negative factors for both not being even close to enough), but it might fix the main problem with the "splitting" DX thing by basically capping the amount of DX spent at 4 (more or less) and giving it a slight disadvantage in that its possible that the defense doesn't work at all.

How about this for another alternative:
Keep everything like it is now, but if a figure defends and his attacker then fails to attack, the defender makes a 3d6 roll against his DX. If he succeeds he puts the enemy out of position, who will be at -4 DX next turn (or something along those lines).  Failing this DX roll to parry will result in having the same disadvantage placed on the defender next turn instead (representing a "clash of weapons" or similar where the attacker is the one who gains the advantage). Its kinda slower than real life (5 second turns...) but it would kinda get a similar flavor  in a slightly different way... parrying can basically give you an advantage on the next round in addition to preventing damage this round. You could easily end up with it being a thing of attack-parry, parry-attack, attack-parry between dueling characters until one of them slips up... though of course the -4DX makes it harder for a character to defend successfully. 
On Aug 20, 2013, at 6:24 PM, Edward Kroeten wrote:

> Why not just a straight DX adjustment.
> 
> 
> 
> Example Milo ST 12 DX 13 IQ 8 Broadsword 2 D damage is fighting.  He uses 3DX
> to defend reducing Milo's adjDX to 10 the 3 points he uses reduce his
> opponents DX by 3, this seems to simulate reality in that a better fighter can
> still fight defensively and land a blow.
> 
> 
> 
> When I was in fencing and stick fighting this was a tactic I used quite a bit
> letting my opponent attack parrying and then hit him.  You could even have the
> defending person go second for attacks no matter what the adjDx says.
> 
> 
>   Edward Kroeten
>     Farmers Agent
>     39899 Balentine Drive Suite 200
>     Newark, CA 94560
>     Phone 510-579-0135
>     Fax 510-438-6875
>     Website: www.kroeteninsurance.com
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> ------ Original Message ------
>   Received: 03:10 PM PDT, 08/20/2013
>   From: raito@raito.com
>   To: tft@brainiac.com
>   Subject: Re: (TFT) Combined Offensive/Defensive Action
> 
> 
> 
> 
>> Success makes attacks on them 4d6, not 3d6.
> 
>       I see. If they fail, it's 3D6 and they get no action?
> 
>> Hm... I think I might like your idea of allocating Dx. Not sure i
> like
>> "defending" equal attack Dx-defense Dx on 4d6, seems to make you
> near
>> invincible. I think combining that with fatigue st for increased Dx
> could
>> make it work though...
> 
>       The fatigue ST raides/lowered the dice in the attack.
> 
>       So Milo ST12 DX12 IQ8 could, say, allocate 6Dx to attack and 6 to
> defense.
>       Any attack made on him would be at 5D6 (because 3 points equals 1 die
>       here). And he could burn 2ST to lower his attack to 1D6 vs DX (modified
> by
>       whatever his opponent is doing, of course), because rolling a 6 on 3D6
> is
>       rough. He might then burn another couple ST if he hits to raise that
>       broadsword to 4D6. Or he could just use any of 6, 1D6+3 (avg. 6.5, low
> 4,
>       high 9), 2D6 (avg. 7, low 2, high 12), 3D6-3 (avg. 7.5, low 0, high
> 15),
>       4D6-6 (avg. 8, low 0, high 18).
> 
>       Let's say the other guy is a mirror image. If he decides to put
> everything
>       into defense, Milo is back to doing 5D6 vs 6DX. Not too good, and
> he'll
>       lose 2 ST doing it. Sure, the other guy isn't going to hit, either,
> but
>       old Milo is now down 2 ST compared to his opponent.
> 
>       Neil Gilmore
>       raito@raito.com
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