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Re: (TFT) The return of Ogre - Rick did something silly.
You could do just as much detail with TFT, GURPs just was over kill, you
could be sneaky, cowardly or whatever there just wasn't a value (courage
8)placed on it. It left things open enough to have fun and I don't know
about you but I talked my way out of fights in campaigns, it was just a s
lash em up.
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------ Original Message ------
Received: 02:01 PM PDT, 07/29/2014
From: "gem6868" <gem6868@verizon.net>
To: <tft@brainiac.com>
Subject: Re: (TFT) The return of Ogre - Rick did something silly.
saw the video, good stuff.
I think there's two different experiences gamers want - some wan
t a game
world that is just as complex and intricate as the real world -
or as close
to it as they can come in a game / gaming / RPG experience. Thos
e are the
people with 150 page rulebooks and 5-page characters. Then there
's people
who just want to have a loose but interesting plot line that giv
e them an
excuse to go wander around a dungeon killing things and taking t
heir
treasure.
I have to say, that _personally_, my real life is complicated an
d
challenging enough, so I prefer a plot as thin as "Death Test" a
nd a system
as easy as Melee / Wizard. Or "just kill the giant Ogre tank" or
"Just
drive the car and shoot all the other cars". If I want complex,
I just have
to return to real life.
While I understand that people love to play such games on line,
I like the
use of paper and pencil, paper rules and those cheap graphics of
Melee,
Wizard, and Advanced M/W.
I also found my copy of Black Hole recently!
-----Original Message-----
From: Cris Fuhrman
Sent: Tuesday, July 29, 2014 4:25 PM
To: tft@brainiac.com
Subject: Re: (TFT) The return of Ogre - Rick did something silly
.
I agree with Joe.
Have a look at this video, that explains the continuity with Dar
kCityGames:
https://www.youtube.com/watch?v
On Tue, Jul 29, 2014 at 3:16 PM, Joe Hartley <jh@brainiac.com> w
rote:
> On Tue, 29 Jul 2014 11:54:05 -0700
> Mike Riley <rileym65@gmail.com> wrote:
> > Thoughts?
>
> As I said....
>
> > On Tue, Jul 29, 2014 at 11:36 AM, Joe Hartley <jh@brainiac.c
om> wrote:
> > > I don't think a kickstarter could possibly help in this si
tuation.
> > > The
> > > closest we'll probably come is the Dark City series of gam
es.
>
> http://darkcitygames.com/
>
> --
> > Joe Hartley - UNIX/network Consultant - jh@brainiac.com
> Without deviation from the norm, "progress" is not possible. -
FZappa
> > Post to the entire list by writing to tft@brainiac.com.
> Unsubscribe by mailing to majordomo@brainiac.com with the mess
age body
> "unsubscribe tft"
>
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