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Re: (TFT) Copyright and the USA's Digital Millennium Copyright Act.
Don't forget that you could play them in under an hour too.
Sent via the Samsung GALAXY S®4, an AT&T 4G LTE smartphone
<div>-------- Original message --------</div><div>From: Mike Riley <rileym65@gmail.com> </div><div>Date:07/29/2014 6:13 PM (GMT-08:00) </div><div>To: tft@brainiac.com </div><div>Subject: Re: (TFT) Copyright and the USA's Digital Millennium Copyright Act. </div><div>
</div>Yeah, sadly laws like the DMCA and other copyright extension laws are
robbing us of our culture.
I know this is probably dating me a bit, but I am sure there are many on
this list in the same boat as I, but I was a teenager when these gamea came
out and they were quite popular at my jr. high and high schools, at least
amongst the more nerdy types. Anytime you went into the library you could
find at least one table where there were people there playing one of these
games, often with me sitting there! :) They games were popular because
they were cheap enough nearly anybody could buy them and they were small
enough that you could stuff a few into your backpack to enjoy with your
friends at school.
My high school even had a gaming club. They mostly played D&D but they
also on occasion could be seen playing Melee, Wizard, Ogre, Warp War and
others of the microgames.
Youth these days have the Internet and online games and take little
interest in these types of games, but in my opinion online experiences do
not compare to having my friends and I sitting around a table and enjoying
a great time together playing games. Online groups just do not have the
same kinds of energy as when you get people physically together in one
place.
Many people of my generation would recognize the names of these games and
those younger (and some subset of older people) have never heard of them
and will never know the fun of in person group gaming. Sadly the
Microgames and other such things will end up dieing with us just because
copyright has been extended to the point that for a human lifespan it is
unlimited. By the time these treasures are free from copyright they will
probably be long out of existance and never to be played and enjoyed by
future generations due to the greed of a few in our lifetimes.
Mike
On Tue, Jul 29, 2014 at 3:11 PM, Rick Smith <rick_ww@lightspeed.ca> wrote:
> Hi all, Jim.
>
> The USA's DMCA is an abomination. Fortunately most of the world is not
> so enthralled with big business.
>
> Rick.
>
>
> On 2014-07-29, at 3:06 PM, Jim Kundert wrote:
> > DMCA Takedown Notices are a bit more than just a C&D...
> >
> >
> > On Tue, Jul 29, 2014 at 2:54 PM, Mike Riley <rileym65@gmail.com> wrote:
> >
> >> Yep, a cease and desist letter is likely the only thing that would
> happen.
> >> The game itself is not commercially viable since it is not even being
> sold,
> >> nor has been in quite a few years. In every case that I have heard of
> >> where a copyright owner requested the take down of abandonware from some
> >> site, it was just a C&D and no other charges were filed. The only case
> I
> >> know of that this was not the case was because whoever was making it
> >> available did not take it down when asked to do so.
> >> Mike
>
>
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