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Re: (TFT) The return of Ogre - Rick did something silly.
I'm pretty sure we've had this discussion before -- if not here, then over
on the WarpWar sites, and the upshot is that if Thompson owns the rights, h
e owns the rights. You'd need HIS permission to put anything up. I th
ink that's one of the primary reasons that the hosts for this site make you
state that you already own hardcopies of the stuff hosted here before you'
re allowed to download anything. Even if you don't want to do it for fre
e, it effectively denies the copyright owner the fruits of his own labor.
I know, I know, he doesn't seem to care, at least right up until he catc
By all accounts, one of the things you really DON'T want t
o do on any given week is infringe someone's IP and copyrights. It can l
ead to all sorts of unpleasantness, especially if the owner is, er, petty a
nd vindictive or something.
m: gem6868 <firstname.lastname@example.org>
Sent: Tuesday, J
uly 29, 2014 1:43 PM
Subject: Re: (TFT) The return of Ogre - Rick did som
IF I recall correctly [and that could be a big IF] g
ames that are OOP can be
copied and put up on the internet, and as long
as you don't sell them for
profit they can even be downloadable. But
perhaps you need permission for
There's another group
that has made a bunch of great pocket games available
for free, it's a
Dwarfstar / Heritage Games Yahoo Group, and you can
download all those g
ames for free. And some are just amazingly well done,
like Grav Armor
, Dragon Rage, Outpost Gamma, Dark Lord, and more.
But I'm open to cor
rection about this.
From: Mike Riley
ent: Tuesday, July 29, 2014 2:54 PM
Subject: Re: (
TFT) The return of Ogre - Rick did something silly.
I am curious if an
ybody has thought about making a new game in the TFT
spirit? Game mech
anics themselves cannot be copyrighted, only specific
assets like names,
places, wording for rules, illustrations, game board
layout etc, but the
mechanics themselves are free from copyright. As such
it is possible t
o make a game that has the best aspects that we all like
about TFT and ch
ange where we feel it has shortcomings and create a game
that plays simil
ar to it enough to have that Melee/Wizard experience that
everybody can e
njoy. TFT components are getting harder and harder to find
on eBay and
more expensive, making a clone of sorts allows the game
mechanics to liv
e on even tho the original games may fade into history.
On Tue, Jul 29, 2014 at 11:36 AM, Joe Hartley <
> On Tue, 29 Jul 2014 10:03:13 -0700
ey Vandine <email@example.com> wrote:
> > *Though maybe if en
> > ough
of us screamed and held our breath and wept loudly, he might see
> his w
> > ay to do a TFT Kickstarter to do it the way he originally wanted it
> > fore Thompson screwed the pooch with the original set.
Of course that's
> > all pure speculation, and I doubt Thompson (who see
ms to be a
> > petty, and vindictive sort of person)
would ever let Steve have the
> > back.*
> There was
a list member some time back that looked into acquiring the TFT
. He had some resources at his disposal, but he'd have had to get a
bank check in the amount he was willing to offer, and Thompson would
> give a yes or no with no further negotiation possible. Given t
> limited appeal of such a re-release, he decided it wasn't worth
> I don't think a kickstarter could possibly he
lp in this situation. The
> closest we'll probably come is the Dark Ci
ty series of games.
> ant - firstname.lastname@example.org
> Without deviation from the norm, "progress" is
not possible. - FZappa
> writing to email@example.com.
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