So making those nearly unavailable can help a lot.The to-hit curve ending at 16 is another issue. Being stingy with EP can help that.
In our case, it was partly the power issues, but moreso the lack of detail and possibilities. GURPS helped us in both areas.
At 07:19 PM 7/31/2014, raito@raito.com wrote:
... And I'm not completely convinced that TFT as a game system breaks down at high levels. Yes, the stat number start breaking, and combat becomes dull. So what to do? How about actually roleplaying for temporal power? Why? Because kings, princes, and other power brokers get a lot more stuff than adventurers looting yet another ogre's treasure stash. And unless you're really, really, ultra-rich and can count on the people working for you, the aging rules will catch up eventually.
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