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(TFT) Re: TFT Digest V4 #393
- To: tft@brainiac.com
- Subject: (TFT) Re: TFT Digest V4 #393
- From: David Bofinger <bofinger.david@gmail.com>
- Date: Mon, 4 Aug 2014 06:11:10 +1000
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It's the fundamental dilemma of most role-playing. In each fight it's
generally desirable there be a chance of character death, because that is
exciting, but undesirable that any player character actually die, because
that resets too many role playing relationships, including back story.
Is there a sort of official name for this problem?
--
David
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