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(TFT) Re: TFT Digest V4 #393



It's the fundamental dilemma of most role-playing. In each fight it's
generally desirable there be a chance of character death, because that is
exciting, but undesirable that any player character actually die, because
that resets too many role playing relationships,  including back story.

Is there a sort of official name for this problem?

--
David

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