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Re: (TFT) Man To Man & GURPS - hack/n/slash ethics



I was thinking of Paranoia earlier today!

Cthulhu monsters really don't have any ethics or morality either towards mankind. They are much worse than orcs!

David
__________________________________________ 
David O. Miller
Miller Design/Illustration
www.davidomiller.com



On Aug 5, 2014, at 12:07 PM, gem6868 <gem6868@verizon.net> wrote:

> Here's a thought - Where does the game "Paranoia" come into this morality?  :o
> 
> -----Original Message----- From: Jeffrey Vandine Sent: Tuesday, August 05, 2014 12:37 AM To: tft@brainiac.com Subject: Re: (TFT) Man To Man & GURPS - hack/n/slash ethics 
> As long as you and your players are happy, then that works for you.  Not a judgement thing anyway; some people prefer to play in a world of moral an
> d ethical grays, others prefer their situations more black and white.  Or
> , as one fantasy author once had one of his protagonists say; "Good versus evil?  That's a tough one; I prefer "us" against "them," that let's us ge
> t right down to cases."
> 
> In the end, your world should reflect what you
> as the GM and they as the players WANT that world to be.  My players ten
> d to prefer something a little less ambiguous, so that's what I try to give
> them.  After all, it's about exploring things, and that's the environmen
> t they want to explore for now.
> 
> 
> ________________________________
> 
> From: "raito@raito.com" <raito@raito.com>
> To: tft@brainiac.com Sent: Monday, August 4, 2014 8:24 PM
> Subject: Re:  (TFT) Man To Man & GURPS - h
> ack/n/slash ethics
> 
> 
> I don't give my players anything as convenient as good and evil. If it's
> there, it's because they invented it, or see th
> e world that way.
> 
> But then, my game is about as anti-Tolkein as it get
> s.
> 
> Neil Gilmore
> raito@raito.com
> 
> 
> 
> 
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