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Re: (TFT) More Weapons, and variable strength



Hi David,
  In my campaign, I've added a lot of weapons and changed some of
the existing ones.  The big change, is that now all impaling weapons
do Xd–Y damage, where as cutting and crushing weapons do Xd+Y.

  Thus, I very naturally capture the idea that an impaling weapon might
do a tonne of damage, or very little.

  Nice work,

  Warm regards, Rick.


On 2015-02-10, at 4:40 AM, David Bofinger wrote:

> The TFT (i.e. Melee) weapon system is at least simple but it has a few
> issues. I planned to create a small table of generic weapons (sword, axe,
> spear, etc.) on one axis and ST on the other. Then Roman soldiers could
> carry short swords without being inefficient whether they were ST 11 or
> not, etc..
> 
> I may have got a bit carried away.
> 
> The output of the program is an HTML file
> https://www.dropbox.com/s/ezn3zo741cp0te1/weapons_short_integer.html?dl=0
> and a longer list including weapons I haven't figured out yet:
> https://www.dropbox.com/s/gy2akd3sj32qmts/weapons_long_integer.html?dl=0
> There's also commentary attached.
> 
> Any comments gratefully accepted, including anything that looks stupid or
> how your favourite weapon is missing.
> 
> ---
> David
> 
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