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Re: (TFT) More Weapons, and variable strength
Hi David,
In my campaign, I've added a lot of weapons and changed some of
the existing ones. The big change, is that now all impaling weapons
do Xd–Y damage, where as cutting and crushing weapons do Xd+Y.
Thus, I very naturally capture the idea that an impaling weapon might
do a tonne of damage, or very little.
Nice work,
Warm regards, Rick.
On 2015-02-10, at 4:40 AM, David Bofinger wrote:
> The TFT (i.e. Melee) weapon system is at least simple but it has a few
> issues. I planned to create a small table of generic weapons (sword, axe,
> spear, etc.) on one axis and ST on the other. Then Roman soldiers could
> carry short swords without being inefficient whether they were ST 11 or
> not, etc..
>
> I may have got a bit carried away.
>
> The output of the program is an HTML file
> https://www.dropbox.com/s/ezn3zo741cp0te1/weapons_short_integer.html?dl=0
> and a longer list including weapons I haven't figured out yet:
> https://www.dropbox.com/s/gy2akd3sj32qmts/weapons_long_integer.html?dl=0
> There's also commentary attached.
>
> Any comments gratefully accepted, including anything that looks stupid or
> how your favourite weapon is missing.
>
> ---
> David
>
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