[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
(TFT) Re: New TFT Talent: Shield Wall. -- 3 questions from Don
1) Currently the rules do not specify. So all shields are allowed.
In the section of my own thoughts below, I discuss putting a minimum
shield size on them.
2) No, the rules as written allow you to go with either the regular
hex grain (as you discuss) and the alternate hex grain (where every
second figure is a bit ahead of the other. This allows for 12 shield
wall facings, not six. With out the careful 'overlapping' rules, it
be very hard to form shield walls against enemies that approach you from
one direction, and easy if they approach you 30 degrees away from that
3) Yes, they can use weapons.
Warm regards, Rick.
On 2015-02-11, at 10:22 AM, email@example.com [thail] wrote:
> My thoughts.
> 1. would the shields have to be large, or medium sized?..
> 2. would characters have to have their 'middle front' hex facing
outwards, so their 'side hexes'..over lap? This would make it , like a
true shield wall.
> 3. would they be able to use a weapon if in the shield wall?
> From: "Rick Smith firstname.lastname@example.org [thail]"
> To: "Matt Fraser" <email@example.com>, "Alec Morrison"
> Cc: firstname.lastname@example.org
> Sent: Wednesday, February 11, 2015 1:14:59 PM
> Subject: [TFT Thail] New TFT Talent: Shield Wall.
> Hi guys,
> I am adapting a new talent by Neil Gilmore for possible use in my
> that I saw on the TFT mailing list and would like your thoughts.
> IQ 8 Shield Wall (1) co-requisite shield.
> If two figures with this talent have 'overlapping' front hexes, each
> one point of their shield's damage protection. If you have a man on
> side of you, (each with this talent), you may get a point of
protection from each.
> 'Overlapping' in this context means if the attack comes thru a shared
> hex OR if you are standing in the front hex of the man beside you who
> part of the shield wall.
> Some thoughts of my own.
> -- Currently this protects only one hit per shield. A more powerful
> version would protect you the amount of the size of the shield
> carry the same shield size). So if your shield wall had everyone
> large shields, the man in the middle would get –4 damage from
> the front.
> -- I think that most traditional shield walls (Roman, Greek, English
> etc. all used large shields. This would suggest that either the
shield has to be
> at least that large to work, or the bonus is equal to the size of the
shield (so there
> is a strong incentive to got to larger shields.)
> -- The careful definition of overlapping is so shield walls can be
> alternate hex grains and so we don't have some people in the wall
> more protection than others in the same wall. Basically this is so
> are not dominated by the hex grid. This rule does mean that the wall
> curve gently. However, everyone ends up having to face the same way,
> can't make a shield wall out of six figures radiating out from a
central hex. (Or
> rather you can, but the wall is only half as effective and a everyone
> side hex exposed.)
> -- In my campaign prerequisites are like spells, which grant you the
> spell at no memory cost. Co-requisites are like talents where you
have to pay
> memory for the lower level talent.
> -- I have agis shields in my campaign (which stop 3 hits) and tower
> (which stop more, depending on size). This is why I am nervous about
> original rule that adds the full value of the shield to both sides.
Do we want to
> put a maximum of –2 hits taken in these rules to prevent shield
walls from being
> dominated by huge shields?
> Posted by: email@example.com
> Reply via web post • Reply to sender
• Reply to group
• Start a New Topic • Messages in this topic
> VISIT YOUR GROUP
Post to the entire list by writing to firstname.lastname@example.org.
Unsubscribe by mailing to email@example.com with the message body