At 12:31 PM 4/24/2015, Rich wrote:
I think, for me, one of the drivers for wanting to hang spells is to
allow w
izards to participate in combat without increasing their
vulnerability to de
ath from a slight scratch, which is the reality in TFT.
You could steal an ounce of GURPS and TFT it to achieve this with a
house rule:
Don't add fatigue and damage when determining when a character falls
unconscious or dies.
Instead, track them as two separate things.
As for how much fatigue can be used to cast spells or exert fatigue
for other tasks, you could decide that damage does or doesn't
contribute to that limit.
E.g.:
A character falls unconscious when their fatigue totals one less than
their ST.
A character falls unconscious when their damage totals one less than
their ST.
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"