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(TFT) fatigue is different from damage.
Actually we have done this for as long as I remember.
Warm regards, Rick
On 2015-04-24, at 9:39 PM, Peter von Kleinsmid wrote:
> At 12:31 PM 4/24/2015, Rich wrote:
>> I think, for me, one of the drivers for wanting to hang spells is to allow w
>> izards to participate in combat without increasing their vulnerability to de
>> ath from a slight scratch, which is the reality in TFT.
>
> You could steal an ounce of GURPS and TFT it to achieve this with a house rule:
>
> Don't add fatigue and damage when determining when a character falls unconscious or dies.
> Instead, track them as two separate things.
> As for how much fatigue can be used to cast spells or exert fatigue for other tasks, you could decide that damage does or doesn't contribute to that limit.
>
> E.g.:
> A character falls unconscious when their fatigue totals one less than their ST.
> A character falls unconscious when their damage totals one less than their ST.
>
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