I think, for me, one of the drivers for wanting to hang spells is to allow w
izards to participate in combat without increasing their vulnerability to de
ath from a slight scratch, which is the reality in TFT. In a TFT-inspired ga
me I'm working on, I solved this by relying on ambient magical energy that a
gifted wizard can draw upon the cast spells.
Like vanilla TFT, a spell can be cast entirely using fatigue. Alternatively,
some or all can come from the ambient energy.
This option is available to characters who, at creation, choose the talent/a
bility to draw upon the ambient magic. To further limit the available power,
the quantity varies by location. In most places, a wizard can draw only 1or
2 ST per turn to power spells. There may be rare places with more energy av
ailable, but few wizards will want to invest the experience points needed to
take advantage of these rare phenomena.
Relying on external, but limited, magical power reduces the need for any spe
cial spells as any magic can be fueled this way. To open the door for more p
owerful spells, I included the option for rituals (e.g. a minutes-long chant
that draws a little magic at a time to build up the spell) that can magnify
the effect of existing spells.
I'd be happy to copy more details for my working draft if there's interest.
Rich
Sent from Rich's iPhone
On Apr 24, 2015, at 1:31 PM, Rick Smith <rick_ww@lightspeed.ca> wrote:
Hi Joe,
Thanks for the kind words. Just the thing to get rid of a writhing
mass of Joes Banes. :D
There were many things I disliked about D&D, but a clever idea
was that wizards had to preselect spells, and then try to fit what they
have taken to the situation they ended up with. Hanging magic
does the trick as well as greatly increasing the variety of TFT
magic spells.
It does make the magicians more powerful, but more fragile.
I would be very interested if anyone tries out these rules. I am
thinking of trying them in my TFT campaign so if anyone would
like to invent a few hanging spells, I would be very interested in
seeing your ideas. If you invent one and we use it in game, I
will describe how it was used and how it worked out.
I could not work out a general system for creating these spells,
so I left it up to negotiation between the PC's and GM. In some
ways it is a cop out, in other ways it just increases the fun.
Warm regards, Rick
On 2015-04-24, at 11:20 AM, Joe Hartley wrote:
On Fri, 24 Apr 2015 10:37:21 -0700
Rick Smith <rick_ww@lightspeed.ca> wrote:
Hanging magic in TFT.
By Richard Wayne Smith (c) 2015
Rick, this is really interesting! One of the better TFT addons I've seen
.
--
Joe Hartley - UNIX/network Consultant - jh@brainiac.com
Without deviation from the norm, "progress" is not possible. - FZappa
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