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Re: (TFT) new development Heroes and Other Worlds. interesting port of Mel/Wiz
http://www.rpg.net/reviews/archive/16/16331.phtml
On Tue, Aug 11, 2015 at 4:59 PM, Peter von Kleinsmid <pvk@oz.net> wrote:
> Hmm. On first browse, it appears to be Melee & Wizard in one book, with art
> and diagrams mostly copied from Melee, Wizard, and a bit of art from the
> full books (AM, AW and/or ITL) almost verbatim but with a few minor details
> different, and a little added stuff that's ok for reference but very sparse
> - i.e. sample monsters/historical fighters listed as stat lines. A bit of
> new (?) art. Measurements in feet rather than meters. A tiny bit of AM
> content (great sword, trident, warhammer, quarterstaff, staff of power,
> tower shield).
>
> A tiny bit of new ideas. I noticed Quarterstaff offers disarming at -4DX
> (!), longbow nerfed to 1d+1, small axe called a war axe and robbed of
> throwing ability, a few new not-really-explained bestiary entires,
>
> Usable enough if someone really can't find a copy of the actual book. But if
> you're going to copy the rule text and some art, I'm not sure how this is
> any less of a Copyright violation than just distributing a PDF of the full
> book. Maybe it's an attempt at fair use? Also there are some inconsistencies
> introduced, and a few details are left out, such as:
>
> Minor nitpicks: Unconsciousness at ST 0, death at ST -1 instead of 1 and 0.
> Spear in example does 1d+2, but on weapon table does 1d+1. HT version of
> polearm rules. I think the wording of the body and pit obstacle rules may
> have drifted a bit. Dwarves get MA 8 but no axe bonus, so they're just short
> humans with a ST bias. Bestiary doesn't show how many hexes the big monsters
> are (let alone the hex shape/facing, which is vital), and doesn't explain
> the equipment of the human entries, nor breath vs claw damage for dragons.
> DX adjustment list contradicts armor table for plate armor.
>
>
> At 11:04 AM 8/11/2015, Joel BoardgameRpger wrote:
>>
>> http://heroworlds.blogspot.com/2015/07/swords-spells.html#comment-form
>
>
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>
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