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Re: (TFT) new development Heroes and Other Worlds. interesting port of Mel/Wiz
Yes, quite! (BTW I was sleepy when I last wrote, and wrote Heroes and Other Worlds had "combat" when I meant "content".)
It's great to see content and ideas being put out that is TFT-ish-oriented!
Having attributes rarely if ever change, but then having skill bonuses that can go up, I like but as the reviewer wrote, will want translating between systems.
The reaction rules and weapon differentiation seem interesting.
And yeah, the D&D and similar content that relies on piles of hitpoints and other things TFT doesn't do/have to have players survive more and more ever-deadlier monsters, is hard to translate into TFT. I suspect it's not possible to translate many D&D settings into something that's logically consistent, because of how many monsters they are and how steep and how high the power curves are.
--- email@example.com wrote:
From: Jeffrey Vandine <firstname.lastname@example.org>
To: "email@example.com" <firstname.lastname@example.org>
Subject: Re: (TFT) new development Heroes and Other Worlds. interesting port of Mel/Wiz
Date: Wed, 26 Aug 2015 15:47:59 +0000 (UTC)
Yeah, I actually agree with that estimate. I like Brandon's stuff --
at least parts of it -- but there are things he does that just don't pass m
y "whaaaat?" test. ...
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