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Re: (TFT) using exp to improve talents.



Hi all, Jeffrey.
  Some talents (Sword) are easy.  Swords do +1 damage per level.
But I have talents, like Snap Rise, Logistics and Master Spy where
there is no real way to make several levels that give a +1 bonus 
per level.

  GURPS sidesteps this by giving ever talent a skill roll, which you
have to make to use the talent.  (A few exceptions like Running.)

  Basically, DCG version of TFT is a very simple thing.  I prefer the
depth of current TFT.

  All that said, I do like the idea of spending exp on talents...

  I ought to rewrite my talents on of these days...

  Warm regards, Rick.



On 2015-09-01, at 9:17 PM, Jeffrey Vandine wrote:
> You do have an enormous number of talents -- if you wanted to do something 
> like that you would definitely need to simplify them quite a bit.  How
> ever, the simplest way to do this is probably impose a three-, four-, or fi
> ve-level limit on talents, the first level of which would simply move you f
> rom 4 dice versus the relevant characteristic (ST, DX, or IQ) to three dice
> versus the relevant level, and the second, third, etc level would add +1 t
> o adjust the relevant characteristic you were rolling against (e.g., your I
> Q would be "adjusted" just like your DX is in the normal rules for various 
> things), and if you like the DCG idea, then with combat skills you can choo
> se to adjust "skill" to hit OR to adjust damage inflicted if and when you d
> o hit.
> At any rate, it'sactually pretty simple thanks to the way Steve Jackson str
> uctured the thing in the first place!  ;-)
> 
>      From: Rick Smith <rick_ww@lightspeed.ca>
> To: tft@brainiac.com 
> Sent: Tuesday, September 1, 2015 6:32 PM
> Subject: (TFT) using exp to improve talents.
> 
> Hi Jeffrey 
>     Something that would make it hard for TFT to adapt to Dark Ci
> ty's 
> Game system is that all of the talents have to have a simple way to
> be version 1, 2, 3..  etc.
> 
>   Many TFT talents do not work that way.  (I shudder to think of 
> how
> long it would take to rewrite all of my talents.)
> 
>   But I do like the idea.
> 
>   Most modern rpg use this system, Firefly (which I enjoy) does this.
> 
>   Warm regards, Rick.
> 
> On 2015-09-01, at 1:00 PM, Jeffrey Vandine wrote:
> 
>> I really liked the Dark City Games method of using experience to buy skil
> ls
>> , spells or attributes, so have pretty much stuck with that since I first
> r
>> an across it a few years back.  And since using their system also gi
> ve
>> s "levels" to skills or spells, that means the whole resource management 
> is
>> sue of how to spend XP becomes much more complex and satisfying to them (
> as
>> well as allowing much more finely tuned characters).  You can downlo
> a
>> d the rules from the DCG web site for free, and they are also included at
> t
>> he front of every DCG microquest.
>> 
>>       From: Andreas Davour <ante@Update.UU.SE>
>> To: tft@brainiac.com 
>> Sent: Tuesday, September 1, 2015 8:55 AM
>> Subject: (TFT) XP for gold
>> 
>> Hi
>> 
>> Excuse me if this has been beaten to death many times before, as I'm new
> 
>> to the list. I did a quick search of the archives, and did not find any
> 
>> matches.
>> 
>> So, since the question came up about how to reach IQ 35, I started to 
>> think about XP.
>> 
>> What kind of XP schemes are people using? Have anyone tried the 
>> Arnesonian way of XP for gold (i.e. finding and squandering)?
>> 
>> -andreas
>> 
>> --
>> "economics is a pseudoscience; the astrology of our time"
>> Kim Stanley Robinson
>> 
>> 
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>> 
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