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Re: (TFT) Spear vs. Shortsword maneuvers

It doesn't work out that way 50% is the best you can hope for and most li
kely significantly less than that within a 1 on 1 duel.











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   ------ Original Message ------
     Received: 10:45 AM PDT, 10/19/2015
     From: Peter von Kleinsmid <pvk@oz.net>
     To: tft@brainiac.com
     Subject: (TFT) Spear vs. Shortsword maneuvers




       You both make good points. I think it depends on where there are
         obstacles, or not, too. If the arena is confined narrowly enough
, or
         even if it has enough pillars, spear guy can advance more while 
         denying his side/rear hexes to a long move by sword.

         I haven't done this in a while, so maybe I'm missing something, 

         On the Melee map, it's wide and open enough that although spear 
         deny his side/rear hexes completely by using the walls, he can't
         charge to the other side. However he can always move 5 or less t
o a
         hex within 11 of spear, where sword can't move to side/rear. On 
         Melee map, this is guaranteed by the wall hexes which block 3
         facings. On a wide open plain, this is guaranteed by always bein
         able to move far enough away. This means that (unless Sword runs

         away), spear can count on eventually winning an initiative at ra
nge 7
         to 11, moving second to end a turn at range 4-6, which gives spe
ar a
         50% chance of winning initiative and getting to charge, without
         giving sword a move of 5 or less to a side/rear.

         And that means that sword can engage spear but not attack on the
         he does. Which means spear can disengage without being attacked,

         leading to an initiative roll and range 2. If spear wins, he cha
         is sword wins, he runs around and engages side/rear, spear turns
         face and a non-charge occurs.

         So (and this sounds familiar from looking at this in years past,
         maybe I mis-remember) this looks like a 75% chance for spear to 
         a charge, to me.

         I don't really mind the simulator assuming a first-round charge.

         There are a few edge cases in favor of polearms which the simula
         doesn't take into account - such as knockdowns or disengagement
         leading to a possible later charge attack, or (in Advanced Melee
         polearms going first on charges, and two-hex jabs.


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