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Re: (TFT) Spear vs. Shortsword maneuvers



True, I just like the 3 hex rule because of the tactics as well.  Obvious
ly I played it this way for years so of course it feels right to me.  You
r mileage may vary.
   

   

   

   

     

       

         

           

             

               

                 

                   Edward Kroeten
                     Farmers Agent   

                     7100 Stevenson Blvd Suite 105
                     Fremont, CA 94538
                   

                   Office Phone 510-646-1500     

                     Mobile Phone 510-579-0135
                     Fax 510-438-6875
                     Website: www.kroeteninsurance.com  

                   

                    

                   

                    

                   

                    

                   

                 

               

             

           

         

       

     

   

   

   

   

   ------ Original Message ------
     Received: 03:25 PM PDT, 10/20/2015
     From: "David O. Miller" <davidomiller@verizon.net>
     To: tft@brainiac.com
     Subject: Re: (TFT) Spear vs. Shortsword maneuvers
     

     

     

     

       I think it really all depends as to wether you look at TFT as a ga
me
         with tactical movement rules, or a real world combat simulation.
 You can
         come close to both in a game, but your bound to have overlapping
 issues.
         I think that's what's happening here.
         

         The one hex charge rule may not satisfy the real world combat si
mulation
         gamers here, but from a game standpoint, I'm OK with it. In fact
 I think
         it's a fundamental rule in the tactical movement rules that make
s up the
         game. Perhaps our feeble lunging idea is just our way to kinda j
ustify
         what the rule was modeling in the real world. As you've pointed 
out its
         logic crumbles when you apply real world situations to it. But t
o
         introduce some sort of realism into the game you'd have to start
 with
         rules that might include extra movement, weight, mass, getting p
ast
         someones guard, etc. And that puts you moving further away from 
the
         intent of the author of the TFT rules and into HT territory, or 
even
         Gurps. And I'd rather not go there. I like my TFT simple.
         

         Cheers,
         David
         __________________________________________
         David O. Miller
         Miller Design/Illustration
         www.davidomiller.com
         

         2 Dean Court
         East Northport, NY 11731
         (631) 266-6875
         

         

         

         On Oct 20, 2015, at 5:41 PM, "Edward Kroeten"
         <ekroeten@farmersagent.com> wrote:
         

         > That doesn't fit with actual combat results though. Pikes and 
spears
         wer
         > e good against charging horses and men because the horses prov
ided the
         fo
         > rce for the blow. Infantry that went up against pikes and spea
rmen
         walke
         > d up and were able to penetrate the line without too much trou
ble.
         >
         > A lunging spear is no more effective than a lunging sword poin
t.
         There
         > is no more force behind it, Force equals mass times accelerati
on. So
         dif
         > ference in mass of two weapons will be almost nothing compared
 to your
         bo
         > dy and the point won't go any faster on a spear then a sword.
         >
         > 3 hexes is 4 meters which allows you, if not to get to your ma
x
         speed, a
         > t least to generate a lot more force. Adrian Peterson (and man
y
         others)
         > says it takes 7 yards to get to max speed so we are erring on 
the
         conserv
         > ative side of the equation.
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         > Edward Kroeten
         > Farmers Agent
         >
         > 7100 Stevenson Blvd Suite 105
         > Fremont, CA 94538
         >
         >
         > Office Phone 510-646-1500
         >
         > Mobile Phone 510-579-0135
         > Fax 510-438-6875
         > Website: www.kroeteninsurance.com
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         >
         > ------ Original Message ------
         > Received: 01:59 PM PDT, 10/20/2015
         > From: "David O. Miller" <davidomiller@verizon.net>
         > To: tft@brainiac.com
         > Subject: Re: (TFT) Spear vs. Shortsword maneuvers
         >
         >
         >
         >
         >
         >
         >
         >
         > I have always felt that the issue was with the nomenclature of
 the
         w
         > ord
         > "charge". It sets up a precedent in your mind that the physics

         is
         > off
         > and that you've got to build up speed in a run, or "charge" to

         get
         > the
         > extra damage.
         >
         >
         > I prefer the word "lunge". The way I see it is that you about 
5
         fe
         > et
         > from your opponent (in game terms one hex away), and you throw

         you
         > r body
         > weight behind a sudden forward lunge. All of that force behind

         the
         > lunge
         > is concentrated on a small, sharp point which can now penetrat
e
         ch
         > ain
         > mail, slide off of plate and find a joint to penetrate, or
         simply
         > punch
         > through leather.
         >
         >
         > Once past the armor your victim is then impaled on basically a

         lon
         > g
         > spike and takes a very nasty, deep, puncture wound that plays
         havo
         > c with
         > his internal organs, which to me warrants the extra damage.
         >
         >
         > As many of you know I always felt that it was the doubling of
         the
         > damage, especially in the two larger pole arms, that was the
         real
         > problem. That's why our group came up with the +1d6, rather th
an
         t
         > he
         > doubling. It keeps the smaller pole arms basically as written,

         whi
         > le
         > having the added bonus of making the two larger ones slightly
         less
         >
         > devastating. If you start adding in rules such as moving 3 hex
es
         i
         > n a
         > straight line then you give up some of the chess like, strateg
y
         el
         > ements
         > that the game has. For example I want to move first so that I
         can
         > back
         > away from a fallen foe and lunge at him again, before he stand
s
         up
         > . That
         > kinda thing.
         >
         >
         > David
         > __________________________________________
         > David O. Miller
         > Miller Design/Illustration
         > www.davidomiller.com
         >
         >
         > 2 Dean Court
         > East Northport, NY 11731
         > (631) 266-6875
         >
         >
         >
         >
         > On Oct 20, 2015, at 4:28 PM, "Edward Kroeten"
         > <ekroeten@farmersagent.com> wrote:
         >
         >
         >> Okay sorry about that I just checked my rule book and we had 
mad
         > e the
         > cha
         >> nge to three hexes as a house rule. The reason was that the p
hys
         > ics
         > just
         >> don't work if I rush from 4 feet away I haven't generated eno
ugh
         >
         > force.
         >> You simply can't build up to the speed in that amount of spac
e e
         > ven
         > with
         >> a sharp stick.
         >>
         >>
         >> In that case the only time you would not get the charge is wh
ere
         > sword
         > g
         >> ot initiative from outside 5 hexes, had spear move first then
 ra
         > n to
         > a s
         >> ide hex (certainly possible but not guaranteed), and then on 
the
         > next
         > ini
         >> tiative roll sword also wins and shifts into the front hexes 
mak
         > ing
         > spear
         >> engaged and unable to charge. If using these rules it makes a
voi
         > ding
         > a
         >> charge very difficult.
         >>
         >>
         >> Again I have always used 3 hexes in the general direction (no
 st
         > raight
         > h
         >> ex line limit) for charges so getting within 3 hexes negated 
the
         >
         > charge o
         >> r hitting (actual damage) them from the side or rear (another
 ho
         > use
         > rule
         >> to avoid the unrealistic reactions).
         >>
         >>
         >>
         >> ------ Original Message ------
         >> Received: 10:56 AM PDT, 10/20/2015
         >> From: PvK <pvk@oz.net>
         >> To: <tft@brainiac.com>
         >> Subject: Re: (TFT) Spear vs. Shortsword maneuvers
         >>
         >>
         >>
         >> In Advanced Melee anyway, if two figures start out not adjace
nt,
         >
         > or
         >> if they start adjacent but one figure moves away and back (ev
en
         > only
         > one
         >> hex) then it is a Charge Attack situation.
         >>
         >>
         >> Advanced Melee also specifically says that a pole-weapon user

         > enga
         >> ged from behind, if he hasn't moved yet that turn, can just c
han
         > ge
         > facing
         >> and get the +2DX double damage charge defense. Best sword can
 do
         > is
         > not
         >> charge himself, so spear doesn't get the +2DX. See Advanced M
ele
         > e page
         > 14
         >> , right column.
         >>
         >>
         >> So in Advanced Melee, there's no way to maneuver around a cha
rge
         >
         > s
         >> ituation even by winning initiative twice in a row in a one-o
n-o
         > ne
         > duel.
         >> In Advanced Melee, it'll be a charge 100% of the time.
         >>
         >>
         >> It's not quite as explicit in plain Melee, but it seems to me

         > this
         >> is likely SJ's original intent there, too.
         >>
         >>
         >> --- jlv61560@yahoo.com wrote:
         >>
         >>
         >> I don't think a spear gets a charge if he's actually engaged.

         > He'
         >> d ha
         >> ve to disengage first and get some distance.
         >>
         >>
         >>
         >>
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