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Re: (TFT) Pole weapons in Rick's campaign - Play styles.



> One word on TFT and reality: shields!

Shields ... and dragons. Our two words on TFT and reality. Amongst our many
...

---
David





On 22 October 2015 at 06:05, Edward kroeten <ekroeten@farmersagent.com>
wrote:

>
>
> One word on TFT and reality: shields!
>
>
> Sent via the Samsung GALAXY S®4, an AT&T 4G LTE smartphone
>
> -------- Original message --------
> From: Jeffrey Vandine <jlv61560@yahoo.com>
> Date: 10/21/2015  11:09 AM  (GMT-08:00)
> To: tft@brainiac.com
> Subject: Re: (TFT) Pole weapons in Rick's campaign - Play styles.
>
> David makes a good point.  I don't use TFT to simulate real
ity either,
>  but I want it to "feel" realistic.  I don't make my player
s describe
> their bowel movements, or detail what they had for breakfast either, but 
we
>  all know both of those events happen somewhere along the way....
> In the end, we want the rules to reflect at least a smidgen of what could
 r
> eally happen on the battlefield -- perhaps not going into so much detail 
th
> at we describe the specific damage done by every blow in gruesome detail,
 b
> ut certainly we want the visceral impact of knowing that taking five hits
 i
> s going to seriously hamper a suddenly and badly wounded character -- esp
ec
> ially given that the character only had 12 hits to begin with!
> In short; "Simulation?"¬† No.¬† "Realism?"��† Yes.
>
> ¬†¬†¬†¬†¬�� From: David Bofinger <bofinger.david@gmail.com>
>  To: tft@brainiac.com
>  Sent: Wednesday, October 21, 2015 12:43 AM
>  Subject: Re: (TFT) Pole weapons in Rick's campaign - Play styles.
>   
> > TFT is a game.  I do not use it to simulate reality, so c
alling on
> examples
> > from 600 years ago, tho interesting, do not tempt me to change my rules
.
> > My question on adding rules is do the new rules improve game play in
> > some way.
>
> This is fine as far as it goes, but leaves open the question of what is a
n
> improvement. I think it's fairly clear that for 90+% of players the
> relationship to reality matters. There's an attraction to TFT that chess
> doesn't have: part of the fun is that what happens in the game can be
> imagined as happening in real life, and characters can be imagined to be
> real people. Conversely, a really silly rule like "characters with odd
> strength walk on the floor, characters with even strength walk on the
> ceiling" would be seen as bad even if it had some advantage in other ways
.
> So for most people eliminating a source of unrealism does, ceteris paribu
s,
> constitute an improvement.
>
> That said, maybe we don't need a lot of resolution: TFT mostly aims at a
> simple approximation to more or less reality. And I'm doubtful about the
> relevance of the performance of Swiss pike phalanges, that fought mostly 
in
> open fields with thousands of men and 4.5 metre pikes, to the often cramp
ed
> conditions and small unit tactics of TFT soldiers wielding halberds and
> spears.
>
> --
> David
>
>
>
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