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Re: (TFT) Pole weapons in Rick's campaign - Play styles.



Mmmm, chocolate....
;-)

      From: Edward Kroeten <ekroeten@farmersagent.com>
 To: tft@brainiac.com 
 Sent: Thursday, October 22, 2015 12:37 PM
 Subject: Re: (TFT) Pole weapons in Rick's campaign - Play styles.
   
I can't remember who said it but I think it was Jeffrey, we want a realis
tic flavor not exact realism.  I don't care if orc #1 broke his rib or
 no
t, the minus 2 DX penalty is good enough.  When I specifically want to
 ta
rget something there are aimed shots rules. 

 

  

 

 As long as it seems right, generally we don't mess with it.  But if s
ome
thing seems wonky, out of wack or too easy then you change it.  That i
s y
our option, could you adapt your tactics to David's rules if he is GM? Su
re one thing might be more pole arms and more ranged weapons in your part
y group.  Another might targeting priority.  Again as long as it 
is fun g
o with it.
 

  

 

 Some people like vanilla, other might like chocolate and still other mig
ht want Neapolitan ice cream.  It's all personal taste.  Arggh no
w I am h
ungry.  

  

  

 

 

  

    

      

        

          

            

              

                Edward Kroeten
                  Farmers Agen
t  

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on Blvd Suite 105
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94538
                

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6-1500    

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 510-579-0135
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.kroeteninsurance.com  

                

                  

                

                  

                

                  

                

              

            

          

        

      

    

  

 

 

  

  

  

 

 ------ Original Message ------
  Received: 12:20 PM PDT, 10/22/2015
  From: Robert Ward <rob@dolwen.com>
  To: tft@brainiac.com
  Subject: Re: (TFT) Pole weapons in Rick's campaign - Play styles.
  

  

  

  

    

      And now to be fair, boomerang shield etc aside!
      Some things that ARE realistic about TFT:
      1. Melee combat is deadly and numbers will defeat the 
greatest her
o
      2. Good formations and tactics will wipe the floor aga
inst uncoord
inated
      mob (but see 1)
      Rob
      

      

      On Thu, Oct 22, 2015, at 07:27 PM, Edward kroeten wrot
e:
      >
      >
      > Wait you mean there is no realistic magic!?!? Ã
‚ LOL.
      >
      >
      > Sent via the Samsung GALAXY SÂÂ
®4, an AT&T 4G LTE smart
phone
      >
      > -------- Original message --------
      > From: Jeffrey Vandine <jlv61560@yahoo.com>
      > Date: 10/22/2015 10:48 AM (GMT-08:00)
      > To: tft@brainiac.com
      > Subject: Re: (TFT) Pole weapons in Rick's campaign -
 Play styles
.
      >
      > Or, if we're going down that path; Elves, Dwarves,Or
cs, Goblins,
 magic,
      > alc
      > hemy that works, Cidri....
      >
      >    ��‚   From: David Bofinger <bofing
er.david@gmail.com>
      > To: tft@brainiac.com
      > Sent: Thursday, October 22, 2015 3:35 AM
      > Subject: Re: (TFT) Pole weapons in Rick's campaign -
 Play styles
.
      > Â Â 

      > > One word on TFT and reality: shields!
      >
      > Shields ... and dragons. Our two words on TFT and re
ality. Among
st our
      > many
      > ...
      >
      > ---
      > David
      >
      >
      >
      >
      >
      > On 22 October 2015 at 06:05, Edward kroeten <ekroete
n@farmersage
nt.com>
      > wrote:
      >
      > >
      > >
      > > One word on TFT and reality: shields!
      > >
      > >
      > > Sent via the Samsung GALAXY SÂÂ
¬Ãƒâ€ 4, an 
AT&T 4G LTE smartphone
      > >
      > > -------- Original message --------
      > > From: Jeffrey Vandine <jlv61560@yahoo.com>
      > > Date: 10/21/2015  11:09 AM��‚  (GMT-08:00)
      > > To: tft@brainiac.com
      > > Subject: Re: (TFT) Pole weapons in Rick's campaign
 - Play styl
es.
      > >
      > > David makes a good point.ÂÂ��† I don't 
use TFT to simulate real
      > ity either,
      > >  but I want it to "feel" reali
stic.‰â
‚¬  I don't make my p
      > layer
      > s describe
      > > their bowel movements, or detail what they had for
 breakfast e
ither, but
      >
      > we
      > >  all know both of those events
 happen somewhere along th
e way....
      > > In the end, we want the rules to reflect at least 
a smidgen of
 what could
      > r
      > > eally happen on the battlefield -- perhaps not goi
ng into so m
uch detail
      >
      > th
      > > at we describe the specific damage done by every b
low in grues
ome detail,
      > b
      > > ut certainly we want the visceral impact of knowin
g that takin
g five hits
      > i
      > > s going to seriously hamper a suddenly and badly w
ounded chara
cter -- esp
      > ec
      > > ially given that the character only had 12 hits to
 begin with!

      > > In short; "Simulation?"¬
† No.ÂÂ
¬Ã¢â‚¬  "Realism?"ïÂ
¿Â½
      > �ï��¿Â½Ã¯Â¿Â½Ã¯Â
¿
½ Yes.
      > >
      > > ‰â��¬ ¬â€ 
Â
¬â€ ¬
†¬ï
¿
½
      > �ï��¿Â½From: David Bofinger <bofing
er.david@gmail.com>
      > >  To: tft@brainiac.com
      > >  Sent: Wednesday, October 21, 
2015 12:43 AM
      > >  Subject: Re: (TFT) Pole weapo
ns in Rick's campaign - Pl
ay styles.
      > > ‰â��¬ ¬â€
 

      > > > TFT is a game.¬Ã
¢â‚¬  I do not use it t
o simulate reality, so c
      > alling on
      > > examples
      > > > from 600 years ago, tho interesting, do not temp
t me to chan
ge my rules
      > .
      > > > My question on adding rules is do the new rules 
improve game
 play in
      > > > some way.
      > >
      > > This is fine as far as it goes, but leaves open th
e question o
f what is a
      > n
      > > improvement. I think it's fairly clear that for 90
+% of player
s the
      > > relationship to reality matters. There's an attrac
tion to TFT 
that chess
      > > doesn't have: part of the fun is that what happens
 in the game
 can be
      > > imagined as happening in real life, and characters
 can be imag
ined to be
      > > real people. Conversely, a really silly rule like 
"characters 
with odd
      > > strength walk on the floor, characters with even s
trength walk
 on the
      > > ceiling" would be seen as bad even if it had some 
advantage in
 other ways
      > .
      > > So for most people eliminating a source of unreali
sm does, cet
eris paribu
      > s,
      > > constitute an improvement.
      > >
      > > That said, maybe we don't need a lot of resolution
: TFT mostly
 aims at a
      > > simple approximation to more or less reality. And 
I'm doubtful
 about the
      > > relevance of the performance of Swiss pike phalang
es, that fou
ght mostly
      >
      > in
      > > open fields with thousands of men and 4.5 metre pi
kes, to the 
often cramp
      > ed
      > > conditions and small unit tactics of TFT soldiers 
wielding hal
berds and
      > > spears.
      > >
      > > --
      > > David
      > >
      > >
      > >
      > > Post to the entire list by writing to tft@brainiac
.com.
      > > Unsubscribe by mailing to majordomo@brainiac.com w
ith the mess
age body
      > > "unsubscribe tft"
      > >
      > >
      > > ‰â��¬ 

      > > Post to the entire list by writing to tft@brainiac
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      > >
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