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Re: (TFT) Pole weapons in Rick's campaign - Play styles.
- To: "tft@brainiac.com" <tft@brainiac.com>
- Subject: Re: (TFT) Pole weapons in Rick's campaign - Play styles.
- From: Jeffrey Vandine <jlv61560@yahoo.com>
- Date: Thu, 22 Oct 2015 20:16:03 +0000 (UTC)
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Mmmm, chocolate....
;-)
From: Edward Kroeten <ekroeten@farmersagent.com>
To: tft@brainiac.com
Sent: Thursday, October 22, 2015 12:37 PM
Subject: Re: (TFT) Pole weapons in Rick's campaign - Play styles.
I can't remember who said it but I think it was Jeffrey, we want a realis
tic flavor not exact realism. I don't care if orc #1 broke his rib or
no
t, the minus 2 DX penalty is good enough. When I specifically want to
ta
rget something there are aimed shots rules.
As long as it seems right, generally we don't mess with it. But if s
ome
thing seems wonky, out of wack or too easy then you change it. That i
s y
our option, could you adapt your tactics to David's rules if he is GM? Su
re one thing might be more pole arms and more ranged weapons in your part
y group. Another might targeting priority. Again as long as it
is fun g
o with it.
Some people like vanilla, other might like chocolate and still other mig
ht want Neapolitan ice cream. It's all personal taste. Arggh no
w I am h
ungry.
Edward Kroeten
Farmers Agen
t
7100 Stevens
on Blvd Suite 105
Fremont, CA
94538
Office Phone 510-64
6-1500
Mobile Phone
510-579-0135
Fax 510-438-
6875
Website: www
.kroeteninsurance.com
------ Original Message ------
Received: 12:20 PM PDT, 10/22/2015
From: Robert Ward <rob@dolwen.com>
To: tft@brainiac.com
Subject: Re: (TFT) Pole weapons in Rick's campaign - Play styles.
And now to be fair, boomerang shield etc aside!
Some things that ARE realistic about TFT:
1. Melee combat is deadly and numbers will defeat the
greatest her
o
2. Good formations and tactics will wipe the floor aga
inst uncoord
inated
mob (but see 1)
Rob
On Thu, Oct 22, 2015, at 07:27 PM, Edward kroeten wrot
e:
>
>
> Wait you mean there is no realistic magic!?!? Ã
‚ LOL.
>
>
> Sent via the Samsung GALAXY SÂÂ
®4, an AT&T 4G LTE smart
phone
>
> -------- Original message --------
> From: Jeffrey Vandine <jlv61560@yahoo.com>
> Date: 10/22/2015 10:48 AM (GMT-08:00)
> To: tft@brainiac.com
> Subject: Re: (TFT) Pole weapons in Rick's campaign -
Play styles
.
>
> Or, if we're going down that path; Elves, Dwarves,Or
cs, Goblins,
magic,
> alc
> hemy that works, Cidri....
>
>    ��‚  From: David Bofinger <bofing
er.david@gmail.com>
> To: tft@brainiac.com
> Sent: Thursday, October 22, 2015 3:35 AM
> Subject: Re: (TFT) Pole weapons in Rick's campaign -
Play styles
.
> Â Â
> > One word on TFT and reality: shields!
>
> Shields ... and dragons. Our two words on TFT and re
ality. Among
st our
> many
> ...
>
> ---
> David
>
>
>
>
>
> On 22 October 2015 at 06:05, Edward kroeten <ekroete
n@farmersage
nt.com>
> wrote:
>
> >
> >
> > One word on TFT and reality: shields!
> >
> >
> > Sent via the Samsung GALAXY SÂÂ
¬Ãƒâ€ 4, an
AT&T 4G LTE smartphone
> >
> > -------- Original message --------
> > From: Jeffrey Vandine <jlv61560@yahoo.com>
> > Date: 10/21/2015 11:09 AM��‚ (GMT-08:00)
> > To: tft@brainiac.com
> > Subject: Re: (TFT) Pole weapons in Rick's campaign
- Play styl
es.
> >
> > David makes a good point.��†I don't
use TFT to simulate real
> ity either,
> >Â but I want it to "feel" reali
stic.‰â
‚¬ I don't make my p
> layer
> s describe
> > their bowel movements, or detail what they had for
breakfast e
ither, but
>
> we
> >Â all know both of those events
happen somewhere along th
e way....
> > In the end, we want the rules to reflect at least
a smidgen of
what could
> r
> > eally happen on the battlefield -- perhaps not goi
ng into so m
uch detail
>
> th
> > at we describe the specific damage done by every b
low in grues
ome detail,
> b
> > ut certainly we want the visceral impact of knowin
g that takin
g five hits
> i
> > s going to seriously hamper a suddenly and badly w
ounded chara
cter -- esp
> ec
> > ially given that the character only had 12 hits to
begin with!
> > In short; "Simulation?"¬
†No.ÂÂ
¬Ã¢â‚¬ "Realism?"ïÂ
¿Â½
> �ï��¿Â½Ã¯Â¿Â½Ã¯Â
¿
½ Yes.
> >
> > ‰â��¬ ¬â€
Â
¬â€ ¬
†¬ï
¿
½
> �ï��¿Â½From: David Bofinger <bofing
er.david@gmail.com>
> >Â To: tft@brainiac.com
> >Â Sent: Wednesday, October 21,
2015 12:43 AM
> >Â Subject: Re: (TFT) Pole weapo
ns in Rick's campaign - Pl
ay styles.
> > ‰â��¬ ¬â€
> > > TFT is a game.¬Ã
¢â‚¬ I do not use it t
o simulate reality, so c
> alling on
> > examples
> > > from 600 years ago, tho interesting, do not temp
t me to chan
ge my rules
> .
> > > My question on adding rules is do the new rules
improve game
play in
> > > some way.
> >
> > This is fine as far as it goes, but leaves open th
e question o
f what is a
> n
> > improvement. I think it's fairly clear that for 90
+% of player
s the
> > relationship to reality matters. There's an attrac
tion to TFT
that chess
> > doesn't have: part of the fun is that what happens
in the game
can be
> > imagined as happening in real life, and characters
can be imag
ined to be
> > real people. Conversely, a really silly rule like
"characters
with odd
> > strength walk on the floor, characters with even s
trength walk
on the
> > ceiling" would be seen as bad even if it had some
advantage in
other ways
> .
> > So for most people eliminating a source of unreali
sm does, cet
eris paribu
> s,
> > constitute an improvement.
> >
> > That said, maybe we don't need a lot of resolution
: TFT mostly
aims at a
> > simple approximation to more or less reality. And
I'm doubtful
about the
> > relevance of the performance of Swiss pike phalang
es, that fou
ght mostly
>
> in
> > open fields with thousands of men and 4.5 metre pi
kes, to the
often cramp
> ed
> > conditions and small unit tactics of TFT soldiers
wielding hal
berds and
> > spears.
> >
> > --
> > David
> >
> >
> >
> > Post to the entire list by writing to tft@brainiac
.com.
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ith the mess
age body
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> >
> > ‰â��¬
> > Post to the entire list by writing to tft@brainiac
.com.
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ith the mess
age body
> > "unsubscribe tft"
> >
> >
> >
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