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RE: (TFT) Really? ... Really?
WHAT!?!?
> Date: Mon, 30 Nov 2015 23:06:16 -0800
> Subject: (TFT) Really? ... Really?
> From: maou.tsaou@gmail.com
> To: tft@brainiac.com
>
> The biopolitics of gaming: Avatar-player self-reflexivity in Assassin's C
reed II
>
> In this chapter we discuss key gameplay elements of one of the most
> important and influential videogame series of recent years, Ubisoft’s
> Assassin’s Creed series. We propose that an essential part of the
> success of this game is due to its making a significant and innovative
> intervention in the meta-reflexive thematization of the avatar-form:
> the imaginative staging of the experience of the user and consequently
> the user’s necessary relationship to the game software and hardware is
> the underlying theme of the narrative itself. Within this staging, the
> concerns of narrative and the ludic...
>
> Forgets the "protag" got der Tag! Game Over several titles back and
> racially ambiguous? Hello? Ancestors?
> Shadow of Mordor copied the AC model so well it became a clasic
> example of the student surpassing the teacher and how about AC
> directly tying in to WatchDogs with the Abstergo CO offing mission?
> But I'm curious as to the recursive reference so...
>
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