[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Megahex definition
III. CREATING A WORLD
A. CREATING A LABYRINTH
There are three steps to setting up a labyrinth:
BACKGROUND. Unless you are playing in a randomly-
populated hole in the ground, you will want a background.
This may be extremely complicated, or as simple as "This used
to be an ordinary cavern; a band of orcs moved in, and now
it's their headquarters. Down deep there's one big ogre; he
comes out at night and grabs off orcs (or anything else) for
dinner. The orcs are afraid of him and stay away ..."
MAPPING. Map blanks are provided for copying. You will
need multiple copies, so don't write on your master copies.
The map scale is one hex equals 4 meters. One labyrinth hex
is equal to a Melee scale megahex grouping of seven 1 1/3
Combat is played out on the "Melee megahexes," the large
patterns of hexagons supplied with the game. These can be
photocopied, then cut out and pieced together in many differ-
ent ways. They are used to represent the tunnels and rooms
shown on the labyrinth map — but on a larger scale.
When combat takes place, you will arrange the Melee
megahexes to correspond with the part of the labyrinth map
where the combat is occurring.
The maps provided with the game show six levels of tunnels;
you can add doors, etc., as you wish. You will definitely want
to photocopy the blank hex-paper provided with the game, in
order to insure yourself of a good supply.
Post to the entire list by writing to email@example.com.
Unsubscribe by mailing to firstname.lastname@example.org with the message body