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Re: (TFT) GM must
- To: "tft@brainiac.com" <tft@brainiac.com>
- Subject: Re: (TFT) GM must
- From: Jeffrey Vandine <jlv61560@yahoo.com>
- Date: Fri, 18 Mar 2016 00:24:37 +0000 (UTC)
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- In-reply-to: <COL125-W358B80D74CA4C28E4AF9FCF48B0@phx.gbl>
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Okay, not to be hostile (and I certainly hope you won't take this that way)
, but what's the point of this exercise?
From: David Michael Grouchy II <david_michael_grouchy_ii@hotmail.com>
To: mailing list <tft@brainiac.com>
Sent: Thursday, March 17, 2016 8:32 AM
Subject: (TFT) GM must
This means the GM must lie to the party about their position, while keeping
his own record of where they really are.
When they are not in combat, the GM must judge how many five-second turns e
ach action would take — keeping in mind that it takes longer to do
something if you're running.
>From the time the characters enter a labyrinth to the moment when they leav
e it (if they do!), the GM must give them information about where they are
and what they see.
This means that the GM must make note of which characters have certain tale
nts, and what their IQ rolls are. Detect Traps, Alertness, Acute Hearing, R
ecognize Value, and Naturalist all operate "automatically."
A character with the Remove Traps ability may ask the GM how many dice he w
ill have to roll to remove a given trap, and the GM must tell him truthfull
y.
The players will very likely want to make a map of their own as they travel
, so the GM must be precise about giving them directions and information.
the GM must be careful not to take sides.
��
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- References:
- (TFT) GM must
- From: David Michael Grouchy II <david_michael_grouchy_ii@hotmail.com>