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(TFT) Pitching game to newbies



I'm thinking of starting an in-person campaign sometime this summer-fall, with my friends from school, if I can get enough people together for a weekly session. They're a creative bunch and this semester, a couple of them did a collaborative storytelling project that attracted a fairly enthusiastic audience. Still, most if not all of the players will be newcomers to tabletop roleplaying. Since this will be their introduction to the genre, I'd like to make the campaign as engaging and high-quality as possible, while keeping session length short (two hours per week is asking a lot of busy music majors, so I'd like to maximize their enjoyment-to-time ratio as much as possible). I've run campaigns before, but none trying to meet standards this high.

Does anyone have advice on how to make this happen? What kinds of plots/adventures might you recommend in this scenario? Any hints on fostering in-character interactions among the group, while also providing interesting challenges to overcome? Tricks to help a group stay focused on the game? How to manage logistics and prepare for sessions?

Your wisdom is valued and appreciated!

- Meg
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