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Re: (TFT) Re: New Armor in TFT. -- Meg had a question.
There's something to be said for helping out the poor odd-MA figures,
since it stops players from looking for magic numbers. I don't know if
I could be bothered but if you felt strongly that odd MA should be
valuable you could say that the halving rounds down for sides that
rolled an even number during initiative, and up for sides that rolled
an odd number. (This is the first natural roll, before modifiers and
rerolls for ties, etc.)
--
David
On 26 May 2016 at 06:13, Rick Smith <rick_ww@lightspeed.ca> wrote:
>
> On 2016-05-25, at 12:24 PM, Meg Tapley wrote:
>> *I'm using the ITL/AM version of MA penalties for armor. (Incidentally, ITL goes out of its way to keep MA an even number for everyone. Rick, when determining whether a figure with an odd MA has moved half their MA in combat, do you round up or down? And what's the realism/gameability tradeoff?)
>>
>> - Meg
>
> Hi Meg,
> I round down.
>
> Various things in my campaign can raise or lower your MA by an
> odd number so I've stopped worrying about making everything
> even number of MA modifiers.
>
> (For example the Haste Item gives +3 MA if you have no armor,
> +2 MA in Cloth, Leather or Boiled L. and Chainmail that stops 1 or
> 2 hits, and finally +1 MA in all other sorts of armor. )
>
> (Second example, many people who are healing serious leg
> wounds in my campaign get -1 MA until the leg is fully healed.
> Some people start with a Lame disadvantage that gives them a
> -1 MA. )
>
> Warm regards, Rick.
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