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Re: Staff spell?



A staff also extends touch range to 3 feet.


On Oct 9, 2016 12:12 PM, "David Bofinger" <bofinger.david@gmail.com> wrote:
It's fairly clear, as everyone here agrees, that you don't need a talent. The other thing that makes a staff special is that it doesn't impede magic gestures (AW9).

I remember in the Sanctuary campaign the characters had the best features of fighters and wizards and a wizard's staff of power did +2d6 bonus to normal staff, club or maul damage. So the wizards were highly capable fighters in melee, and were as likely to do that as cast a spell. It was obviously completely opposed to the intent of the RAW, but it was kind of fun.

--
David


On 10 October 2016 at 03:32, Brett Slocum <brett.slocum@gmail.com> wrote:

We always played it as needing no extra talent. Swing and hit like a normal weapon.


On Oct 9, 2016 11:29 AM, "Thomas Fulmer" <tfulmer1@gmail.com> wrote:

I never required wizards to have a weapon talent for their staff. I assumed its damage as entirely magical and none of it had to do with skill or force. So simply touching the enemy with a glancing blow once in 5 seconds of combat would be all that was required, as contrast to a hit with a weapon where in that 5 seconds they had to actually get an opening and land a real blow.

So in my mind the requirement difference for the damage crossed out the lack of talent.

--Thomas


On Sun, Oct 9, 2016, 11:31 Nathan Easton <n.m.easton@gmail.com> wrote:
This has always troubled me.

If a wizard has the Staff spell, can they use it to smack someone for 1d6 without having a weapon proficiency, or do they still take the -4 DX penalty?

It seems like they should be able to attack with it, otherwise what's the point?

-N.