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Re: Gargoyles

So what is 1 point of IQ?


On Tue, Oct 11, 2016 at 6:57 PM, Jay Carlisle <maou.tsaou@gmail.com> wrote:

On Tue, Oct 11, 2016 at 6:54 PM, Jay Carlisle <maou.tsaou@gmail.com> wrote:

On Tue, Oct 11, 2016 at 6:48 PM, Jay Carlisle <maou.tsaou@gmail.com> wrote:
I rolled up a Prootwaddle once...
Anyway, I'd say it depends on how Your gameworld has been set stat-cap-wise for races with realistic capping humans at 30 or so while heroic Conan types are capping higher and yada.
Increase IQ is a 4d6 risk against ST I think if more than 6 doses are imbibed in a month elseif -1 IQ perm which might apply
Also requires 1 fresh human brain
Also any attribute can magically increase by a maximum of +5 with aid and potions etc adding on but not other magic enchantments as I recall ergo a +1 gizmo and a +2 doodad don't add to +3 instead the plus two doodad drowns out the gizmo +1 fwiw
A wish is limited to no more than 16 for a stat which "I" read as human w/stat cap @ 30pts or just over half max but that's reading into it a bit isn't it?
However when overmaxing stats I keep in mind the problem of the Universe doubling in size instantly... Yes Viagra We WOULD notice it and I also put heavy time requirements that eat into the maintaining of the Figure's Talents and similar downtime schedule stuff which generally diminishes the return not to mention what happens to the bell-curve on a large number of dice throw where it's more of a speed bump than it is a hill but if the race isn't built with big @$$ed clown feet that fit the shoes talkin surface area of the sole not the fractional soul issue it's hard to talk about with ones tongue tacked to the working end of a ten foot pole but Algernon know nuthin.