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Re: Limit on # of figures in HTH?
- To: tft@brainiac.com
- Subject: Re: Limit on # of figures in HTH?
- From: Jay Carlisle <maou.tsaou@gmail.com>
- Date: Sun, 5 Feb 2017 05:14:03 -0800
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1.3 m side to opposite side or about 4'3" drawn on 1/4" graph paper squares up as roughly 16sq ft in area, coinkydinkly the rough average surface area of a human beings skin for the packing problem here with a half dozen Joe Average human Figures standing at attention taking as little space as possible and packed in a hex nut to butt spill out of the tile a bit depending on shoe size sooooo there's that given by implication of the direct value assigned to the tessellations scaling... normal swords @ 3' blade length with a thrust and forward step put the weapon point just past the center of a hex 2 removed from the Figure thrusting with footwork placing each step in a particular square of the graph paper each about 1ft sq with walking falling hexside - hexcenter - hexside while a run comes down side to next side or center to center in stride and blocked footplacement for the next stride etc takes a DX chk to adjust without breaking the flow of action but that's specific action focus mostly a wash using 5sec turns that cover all the action of a rule of thumb duration football play generally while the actual dance studio plotting of ped placement is a more detailed focus where turn duration might amount to a second or less for say handling a dule in more detail than a half dozen DX chks and a cheers to whomever tossed yatzee whatever the sequence consisted of capapela over rough terrain doesn't enter into it over 5sec CRT generality...