Hi all, A couple more environmental spells for TFT. If you are not familiar with my environmental magic, see the link below. I am wanting feedback before I add these spells to the spell list. Warm regards, Rick. IQ 14 E Barriers: Strengthen Any sort of teleporting, extra planar travel, or creating a portal to a different realm becomes much more difficult. This includes insubstantiality, astral projection, gates, invoking demons, and spirt based vision quests. Psionic abilities are not affected except for the planesman related abilities. Note that the summon creations (e.g. Summon Wolf), bring in a real animal from a shadow plane, and thus are affected by this spell, tho Images, Illusions, and Phantasmals are not. Beings that are not fully of this plane, which attempt to cast spells on beings on this plane must pay triple cost to do so. Attempts to move thru, invoke or summon beings thru, create a gate, teleport, go insubstantial or ethereal are far more difficult. Triple the cost for these spells. If the spell gives a long duration, (more than two turns), reduce its duration to 1/3 (round down). Figures that wish to go insubstantial will take three times longer to do so, and three times longer to go from insubstantial form to normal solid form. If this spell and an Invocation Node overlap, this spell will destroy the Invocation Node. This spell will cover an area of 5 Mh (with the wizard's own Mh counting as range zero). The affect will last for 1 minute, but if the casting cost is increased by 5 times, it will last one day. Cost: 4 fST or 20 fST. IQ 18 E Barriers: Weaken Any sort of teleporting, extra planar travel, or creating a portal to a different realm becomes much more easy. This includes insubstantiality, astral projection, gates, invoking demons, and spirt based vision quests. Psionic abilities are not affected except for the planesman related abilities. Note that the summon creations (e.g. Summon Wolf), bring in a real animal from a shadow plane, and thus are affected by this spell, tho Images, Illusions, and Phantasmals are not. Attempts to move thru, invoke or summon beings thru, create a gate, teleport, go insubstantial or ethereal are more easy. Halve the cost (round up) for these spells. If the spell gives a duration, double its duration. Figures that wish to go insubstantial or back to solidity will take half as long (round down) to do so. If this spell and Invocation Node overlap, this spell will absorb the Invocation node, so Invocations will cost 30% of normal (round up). This spell will cover an area of 5 Mh (with the wizard's own Mh counting as range zero). The affect will last for 1 minute, but if the casting cost is increased by 5 times, it will last one day. Cost: 10 fST or 50 fST. |