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Re: A couple more Environmental Spells.



At 04:59 PM 4/25/2017, Rick Smith wrote:
Hi all,
  A couple more environmental spells for TFT.  If you are not
familiar with my environmental magic, see the link below.

https://tft.brainiac.com/RicksTFT/SpellsTFT/Environmental_Magics_TFT.html

 
  I am wanting feedback before I add these spells to the spell list.

(I haven't really studied, given much thought to, or tried to use the Environmental Magics. I'm in the midst of a bunch of stuff, but I will try to remember to give them more of a look after I emerge.)

However it seems like these two new spells mainly tweak the balance of the affected spells, and so I would tend to mainly look at the effect of E Barriers: Weaken on those spells and the implications of that. The main one I notice is that it makes tactical gate creation easier. My campaigns have seen tactical actions around creating gates where no one was expecting them, and this makes that stunt potentially more easy, though not, all told, by a whole lot, considering the IQ and fatigue requirements of the spell itself. I'd just go through all of the effects and double-check that I'm cool with whatever uses I can think for them. It doesn't seem terribly unbalancing due to other IQ 18 spells that are nice to learn instead, and the 10 fatigue cost. The duration effects might be potentially more interesting for some specific purposes.

It of course adds another layer to potential industrial demon issues, if a GM hasn't already houserule-tamed those.