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Re: Writing a programmed adventure.
I've been working on a Dark City version of DT2010. Well, working would
be an exaggeration. Inching would be better. The main problem hasn't
been with the game ... the main problem has been trying to squeeze it
into the Dark City format. I think I've succeeded but haven't really found
the time or the inclination to put the final touches on it.
From: Rick Smith
Sent: Monday, September 11, 2017 7:31 PM
Subject: Writing a programmed adventure.
Was it George at Dark City Games? I was offered $100 for a programmed
adventure, but that was far too little for the amount of work it would take
build such an adventure.
Altho, you can run thru the adventure with characters you generate on
your own. I have 3 or 4 of the Dark City adventures and I played in all of
them with self generated characters.
If you are going to run a short TFT pbem adventure I would be willing to
run a character so long as I am the strong silent type who hits things a
On 2017-09-11, at 6:26 PM, David Bofinger wrote:
I've received private email suggesting I make this a programmed adventure.
It can be a lot of work to do a programmed adventure: you have to write
lines that are never followed and the technical writing has to be clear
enough it can be understood in the author's absence. And the characters
lose much of their freedom of action and players can't generate their own
I suppose I could, if there is a market for it, but I think I'd have to
have a larger market than would be sufficient to get me to run a game. Is
that what people want?
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