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Re: Writing a programmed adventure.



You have me too, right?



Sent via the Samsung Galaxy S8, an AT&T 4G LTE smartphone

-------- Original message --------
From: David Bofinger <bofinger.david@gmail.com>
Date: 9/12/17 4:27 AM (GMT-08:00)
To: tft@brainiac.com
Subject: Re: Writing a programmed adventure.

I think three players (Rick, Thomas, cofdublin) is barely enough and very vulnerable to dropouts. I'd run with four.

I'm intrigued by cofdublin's "warrior beard" character. Would he be attached to the chin of another player character?

This wouldn't happen until after I finish my current project, building an escape room in my garage, but when that's done we'll see.

After I finish I'd be open to another person taking over as GM for one adventure, and maybe me coming back for an adventure after that, if people wanted that.

I think all or nearly all of the characters should be, well, villagers. They will have interesting pasts, part-time jobs, hobbies and/or whatever from which they acquire adventuresome skills but they'll all start at low to mid 30s attribute points, plus a bunch of freebies that aren't particularly useful (basic version of Farmer, basic Boats, maybe basic Seaman, Follower-level knowledge of the local religion, one of the main local languages at native fluency and basic knowledge of all the other languages, etc.) Probably no specialist wizards but I'll let people start with magic using my generalist rules (so they can buy both talents and skills at moderate prices). By local standards these are brave, dangerous and capable people, and everyone else tends to look in their direction when the wolves howl at their door. But none is a professional adventurer or warrior: they all have prosaic day jobs. I suppose one or two might be appointed sheriffs or the ilk.

I'm willing to be talked out of these ideas if anyone has a better one, or everyone says, "No, we'd rather do X."

--
David


On 12 September 2017 at 15:34, <cofdublin@aol.com> wrote:
I too would be willing to run a character, If you'd have me.  I normally play a warrior beard or a wizard or just any of several types of warrior.
 
 
-----Original Message-----
From: Edward Kroeten <ekroeten@farmersagent.com>
To: tft <tft@brainiac.com>
Sent: Mon, Sep 11, 2017 7:58 pm
Subject: Re: Writing a programmed adventure.

I would be willing to play, as long as know the house rules.


    Edward Kroeten
7100 Stevenson Blvd Ste 105
Fremont, CA 94538-2485
License # 0E82876
510-646-1500 (Office)
510-579-0135 (Mobile)
ekroeten@farmersagent.com
http://www.farmersagent.com/ekroeten



------ Original Message ------
Received: 07:35 PM PDT, 09/11/2017
From: Rick Smith <rick_ww@lightspeed.ca>
To: tft@brainiac.com
Subject: Writing a programmed adventure.


Hi David,
Was it George at Dark City Games? I was offered $100 for a programmed
adventure, but that was far too little for the amount of work it would take to
build such an adventure.

Altho, you can run thru the adventure with characters you generate on
your own. I have 3 or 4 of the Dark City adventures and I played in all of
them with self generated characters.

If you are going to run a short TFT pbem adventure I would be willing to
run a character so long as I am the strong silent type who hits things a
lot.

Rick


On 2017-09-11, at 6:26 PM, David Bofinger wrote:

> I've received private email suggesting I make this a programmed adventure.
>
> It can be a lot of work to do a programmed adventure: you have to write lines that are never followed and the technical writing has to be clear enough it can be understood in the author's absence. And the characters lose much of their freedom of action and players can't generate their own characters.
>
> I suppose I could, if there is a market for it, but I think I'd have to have a larger market than would be sufficient to get me to run a game. Is that what people want?
>
> --
> David



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