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Re: New Type of Healing Spell & Death Magic.
- To: tft@brainiac.com
- Subject: Re: New Type of Healing Spell & Death Magic.
- From: raito@raito.com
- Date: Tue, 19 Jun 2018 14:21:01 -0500
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- Cc: "Matt Fraser" <mathesonfraser@gmail.com>, "CJ" <chrjames@gmail.com>, "Alec Morrison" <alphaalec@gmail.com>
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Sent too soon...
And as far as casting on yourself goes, even limiting it to casting on
others doesn't help. Just have 2 wizards casting on each other and you'll
be back to full ST in no time.
Or maybe have some limitation that if the healing would go over full ST,
both the recipient and the caster take that overage in damage, or
something. That makes it less likely that everyone will be at full ST,
while still reducing the chance that they'll be hanging by a thread.
See, that bit about risk bugs me. Because this entire line of thinking is
about reducing risk to characters and the party by playing with the rules.
On the nitpicky side, there doesn't need to be a special class of spells
for this if thrown spell adjustments apply. And I don't care for the D&D
oddity of naming spells after anyone. At least in my campaign, some of the
magic using cultures may have the spell but never had any contact with the
culture of the named character.
Neil Gilmore
raito@raito.com
> Hi all,
> We were talking about healing spells on the SJG forums, and Melichor
> brought up the idea of healing spells cost the wizard damage. Let us
> say that TFT adds a new type of magic: Death magic. Rather than costing
> wizard’s fST, such spells (like the Death Spell), cost the wizard
> damage.
>
> Our healing spell could be more powerful, and at a lower IQ, but it does
> damage to the casting wizard.
>
> Let’s consider the following:
>
>
> IQ 9
> D ... Melichors Healing.
> Named after the altruistic wizard who created this spell.
> The wizard takes 1 point of damage, but can heal 1d+1 points of damage on
> the subject. For double the cost, 2d+3 damage is healed.
> This damage is done directly to the wizard, by passing all armor, mundane
> and magical. This damage is distributed widely thru the wizard's organs
> and can not be healed by physickers. It MAY be healed with healing
> potions. Death type spells use thrown spell range adjustments.
> COST: 1 ST damage, or 2 ST damage.
>
> Melichor wanted the spell to heal a random number of hits, to make it
> riskier.
>
> Note the text in Italics is the same for all Death spells. So if we had a
> bunch, we should move this test into an outside description of Death
> spells, and simplify the individual spell write ups.
>
> What do people think? If this spell was in your campaign, would people be
> tempted to take it?
>
> (Please reply to all, as it is going to more than just the TFT mailing
> list.)
>
> Warm regards, Rick.