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Re: New Type of Healing Spell & Death Magic.



If you really want risk, make it 1D-3 for effect. Otherwise, there's
little risk, as you'll be healing at least twice what you pay.

Of course wizards would take it. Healing is, and is supposed to be,
difficult in TFT.

Neil Gilmore
raito@raito.com

> Hi all,
>   We were talking about healing spells on the SJG forums, and Melichor
> brought up the idea of healing spells cost the wizard damage.  Let us
> say that TFT adds a new type of magic: Death magic.  Rather than costing
> wizard’s fST, such spells (like the Death Spell), cost the wizard
> damage.
>
>   Our healing spell could be more powerful, and at a lower IQ, but it does
> damage to the casting wizard.
>
>   Let’s consider the following:
>
>
> IQ 9
> D ... Melichors Healing.
> Named after the altruistic wizard who created this spell.
> The wizard takes 1 point of damage, but can heal 1d+1 points of damage on
> the subject. For double the cost, 2d+3 damage is healed.
> This damage is done directly to the wizard, by passing all armor, mundane
> and magical. This damage is distributed widely thru the wizard's organs
> and can not be healed by physickers. It MAY be healed with healing
> potions. Death type spells use thrown spell range adjustments.
> COST: 1 ST damage, or 2 ST damage.
>
> Melichor wanted the spell to heal a random number of hits, to make it
> riskier.
>
> Note the text in Italics is the same for all Death spells.  So if we had a
> bunch, we should move this test into an outside description of Death
> spells, and simplify the individual spell write ups.
>
> What do people think?  If this spell was in your campaign, would people be
> tempted to take it?
>
> (Please reply to all, as it is going to more than just the TFT mailing
> list.)
>
> Warm regards, Rick.