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Re: [Slope: Ch 12] Re: New Type of Healing Spell & Death Magic.



Take it further, maybe: death magicians get a charge from someone dying nearby, particularly if it was someone they knew or if they did the stabbing, they get a charge from people being injured and if they run short of charge they can injure people in a ritual way after the fight to get more.

But you'd think the one thing they wouldn't be able to do is heal people. Also, they don't sound like nice people.

--
David


On Wed, 20 Jun 2018 at 05:54, rich <sca_rickard@yahoo.com> wrote:
I like what Thomas suggested.  For me, it does put the feel of death into it that way.


On Tuesday, June 19, 2018, 3:36:01 PM EDT, Thomas Fulmer <tfulmer1@gmail.com> wrote:

Perhaps changing the line about healing potions are ok to:
"This spell causes magical damage to the caster that cannot be healed by magical spells or potions or physickering. It must heal naturally"

Would alleviate a lot of problems.

--Thomas


On Tue, Jun 19, 2018 at 7:14 PM David Bofinger <bofinger.david@gmail.com> wrote:
Are you thinking the wizard can cast this on him/her self?

Or if there are two wizards casting it on each other.

--
David


On Wed, 20 Jun 2018 at 04:25, rich <sca_rickard@yahoo.com> wrote:
Hi Rick et al.,

Are you thinking the wizard can cast this on him/her self?  If so, there doesn't seem to be much death in the death spell since you would almost certainly be able to safely heal yourself over several turns.  I like the idea and my players would want use it I'm sure.

Rich 


On Tuesday, June 19, 2018, 1:47:27 PM EDT, Rick <rick_ww@lightspeed.ca> wrote:


Hi all,
  We were talking about healing spells on the SJG forums, and Melichor brought up the idea of healing spells cost the wizard damage.  Let us say that TFT adds a new type of magic: Death magic.  Rather than costing wizard’s fST, such spells (like the Death Spell), cost the wizard damage.

  Our healing spell could be more powerful, and at a lower IQ, but it does damage to the casting wizard.

  Let’s consider the following:


IQ 9
D ... Melichors Healing.

Named after the altruistic wizard who created this spell.
The wizard takes 1 point of damage, but can heal 1d+1 points of damage on the subject. For double the cost, 2d+3 damage is healed.
This damage is done directly to the wizard, by passing all armor, mundane and magical. This damage is distributed widely thru the wizard's organs and can not be healed by physickers. It MAY be healed with healing potions. Death type spells use thrown spell range adjustments. 
COST: 1 ST damage, or 2 ST damage.

Melichor wanted the spell to heal a random number of hits, to make it riskier.

Note the text in Italics is the same for all Death spells.  So if we had a bunch, we should move this test into an outside description of Death spells, and simplify the individual spell write ups.

What do people think?  If this spell was in your campaign, would people be tempted to take it?

(Please reply to all, as it is going to more than just the TFT mailing list.)

Warm regards, Rick.

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