Hi David;
I read through Melee and skimmed through Wizard and now I've mostly
forgotten the differences. Let me see if I can recall. NOPE! Cannot
recall. This list'll be pretty sketchy... Anyone?
One thing that leapt out and engaged me was that these were definitely
intended as 'Legacy' rules, not a new game system. Clean up and neat
tweaks only. Melee is now "Third Edition", which does not comport with
my memory but oh well.
Obviously the big one was Pole Weapons gaining 1+0 in a charge attack
rather than doubling, plus a more careful definition of a charge attack.
Another big one was that SJ did not waste a lot of time on "better
indexing": if you recall people were whining about that back in the
day. (Okay, my apologies in advance to whoever in this group complained
about SJ / HT indexing in 1980!).
New art of course: the same copyright rules that got SJ back HIS
copyright would've gotten the original artists back their copyrights
too, and many of the artists have probably disappeared in the
intervening 27 years.
I must've missed the explanation for all the "skull and crossbones"
counters? Possibly these will be the backs of the regular counters when
they're printed? Seems likely, the rules in one place say to "flip"
counters when the figure dies. And there's a skull illustration beside
a discussion of leaping bodies.
OH! XP is not upgraded, although it's called XP not EP.
Was "STOP Spell" a thing before?? I haven't compared.
I glanced only at the fighter tables of DT and DT2, those seem the
same. I assume that nobody wants to read the modules and ruin playing
them, so any changes there will have to be found later. Be fun to put
some Easter Eggs in those!
Like I said, this is a sketchy list!
Hey, I thought be PDFs would include TFT, the Companion, the reward PDFs
posted during the Kickstart... will those follow or was I confused?
Warm Regards, Craig Barber
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