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Dismounting an Expert Horseman



Hi PVK,
  Yes, my first draft had suggested that if the hooker made his dismounting 
roll, that it was 5vsDX for a non-rider, 4vsDX for a Horseman, and a 3vsDX 
vs a Expert Horseman.

Rick.


> On 2019May 4,, at 09:15, PvK <pvk@oz.net> wrote:
> 
> I don't think it's a requirement, but it would help. I wasn't thinking of adding a cooperation effect in TFT other than the natural consequence. I just meant that in considering how hard the rolls should be, I wouldn't think it should be something where one competent hook attack means it's unlikely a skilled horseman can stay mounted. Rick's version had 3/DX to hook, then 5/DX or be dismounted, so that means it's as easy as bonking someone, then very hard to stay mounted. Rick wrote it was intended the roll would be easier for talented riders, but I'm not clear (mb I missed it?) if that's 4/DX for a horseman and 3/DX for an expert, or what? Even so, that seems really effective to me so I was thinking to slide it at least one die, or else it seems to me like an exaggeratedly effective tool for embarassing mounted troops with peasants.
> 
> PvK
> 
> --- bofinger.david@gmail.com wrote:
> 
> From: David Bofinger <bofinger.david@gmail.com>
> To: tft@brainiac.com
> Subject: Re: Weapons for pulling you down / off balance.
> Date: Sat, 4 May 2019 17:12:51 +1000
> 
> Do you think the chance of an un-seating would depend on the hooking skill of
> the infantry, or not?
> 
> --
> David