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Re: Weapons for pulling you down / off balance.
- To: <tft@brainiac.com>
- Subject: Re: Weapons for pulling you down / off balance.
- From: PvK <pvk@oz.net>
- Date: Sat, 4 May 2019 09:15:25 -0700
I don't think it's a requirement, but it would help. I wasn't thinking of adding a cooperation effect in TFT other than the natural consequence. I just meant that in considering how hard the rolls should be, I wouldn't think it should be something where one competent hook attack means it's unlikely a skilled horseman can stay mounted. Rick's version had 3/DX to hook, then 5/DX or be dismounted, so that means it's as easy as bonking someone, then very hard to stay mounted. Rick wrote it was intended the roll would be easier for talented riders, but I'm not clear (mb I missed it?) if that's 4/DX for a horseman and 3/DX for an expert, or what? Even so, that seems really effective to me so I was thinking to slide it at least one die, or else it seems to me like an exaggeratedly effective tool for embarassing mounted troops with peasants.
PvK
--- bofinger.david@gmail.com wrote:
From: David Bofinger <bofinger.david@gmail.com>
To: tft@brainiac.com
Subject: Re: Weapons for pulling you down / off balance.
Date: Sat, 4 May 2019 17:12:51 +1000
Do you think the chance of an unison would depend on the hooking skill of
the infantry, or not?
--
David