Hi John Paul. I gave each TFT weapon type a minor perk to make them feel different from each other. Flails and morning stars are able to wrap around shields, in my campaign. At low levels, they act normally. At higher levels of skill, the defender when hit by such a weapon, had to make a 4vsDX or his shield stops half, round down. Since these various weapon perks required 3 levels of skill or higher, most people couldn’t use them so normal combats and fights verses mooks, stayed fast. Only PC’s and bosses used them. Warm regards, Rick.
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