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Re: TFT products. --> Terrain Pack.

Yeah, the dungeon maps are pretty, but I'd tend not to use a map with fixed terrain on it, being used to the GM drawing the actual terrain that represents whatever is in the gameworld, which rationally would never be a published arrangement of tunnels, or even if it was, would only be one particular place.

Blank maps, dry erase mats, and modular terrain would seem to me much more useful and usable, yes.

The tavern map is well done, and I'm sure people will have fun with it, but it has a similar "too specific" issue with it, though people new to the game and/or who otherwise have issues creating/finding their own tavern layouts can make use of it.

If it were an affordable PDF, I'd buy it and make it be some specific tavern in a campaign where there was likely to be some action. Not Skargs, as I came up with a layout for Skargs in my first session of my first campaign, back in 1980.

But I'm not really put out by it, because I can make maps myself, and I'm already not in the market for 1.5" hex maps, since I much prefer original-size 1" hex maps and counters that fit them.

At 11:44 AM 7/29/2020, Rick wrote:
Hi all,
  Iâ??m underwhelmed by this dungeon map and that tavern map.
I prefer to have a blank map and drop terrain on it to make fights
that are on wildly different terrain.

  I would far rather SJG produce a kickstarter that had a whole
bunch of brush, thorns, rocks, rough ground, trees, stream, etc.
hexes, (plus terrain rules for them), which I could assemble in
hundreds of different ways.

  Anyone else have strong feelings on this?

  Warm regards, Rick.

On Jul 29, 2020, at 11:36 AM, Michael White <sendtomwhite@yahoo.com > wrote:

I'm in at the $90 level too, but gnashing teeth over the $50 "tavern map".