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Re: WotR / TLoU



The game does at least have the concept of army plus leader, so that the army's performance is affected by a PC at its head. (Another SPI game, Sword and Sorcery, had a similar idea.) That's a natural sort of mechanic for a TFT mass combat rule system.

--
David


On Thu, 21 Oct 2021 at 10:27, Rick <rick_ww@lightspeed.ca> wrote:
Hi Craig,
This was SPI’s ‘War of the Ring’?  

I’m not sure why that game would make a good mass 
battle game for TFT armies.  It is a pretty generic hex and 
counter war game, and it didn’t have unit differentiation.  
(It was designed for newcomers to war games and they kept 
things as simple as they could.)

Perhaps you are thinking of a different war game based 
on the Lord of the Rings?

Warm regards, Rick.


On Oct 20, 2021, at 12:37 PM, Craig Barber <craigwbar@comcast.net> wrote:

Hi Rick;

" I keep thinking about making a simple “create companies in 

a RPG and then fight them in a simple war game”, but I have so 
many projects, I’ve no idea if I’ll ever get to it.  (My next project is 
expanding SPI’s “War of the Ring”.  Again.)   "

Funny you should juxtapose those two, a few years ago I suggested WotR to someone as a better battle expansion for TFT.  (That was on the facebook page Henry runs, I think?)  Never heard back if he adopted it.   WotR was pretty straightforward once you figured out the unit types. 

Going to go take a look at your new rules asap!

Warm regards, Craig