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Re: (TFT) The Missing Attribute and introductions
Your solution has the efect of increasing the avaialble ST to wizards for
spellcasting. The only (potential) problem that I can see with this is that
TFT has no limit in the amount of ST that a wizard can put in missile
spells. So a 20-die fireball could be a reality.
I've addressed that problem by limiting the ST that can be put into missile
spells (4 ST). You can elaborate on that by letting wizards put more ST if
they have a higher IQ, etc.
--Ty
-----Original Message-----
From: Yendorian@aol.com <Yendorian@aol.com>
To: tft@brainiac.com <tft@brainiac.com>
Date: Saturday, October 31, 1998 9:48 PM
Subject: Re: (TFT) The Missing Attribute and introductions
>In a message dated 98-10-31 12:16:45 EST, you write:
>
><< A very nice article (Thought-Powered Spells by Howard
> Trump in an issue of the Fantasy Forum) solves that problem rather neatly=
> =2E
> To summarize (badly), for every 1 IQ point not allocated to Talents, you
> have an additional 12 Fatigue for spells. =
> >>
>
>That article sounds kind of like what I'm looking for. I was designing a
>system for TFT myself
>where there was 2 kinds of fatigue. Physical & Mental. Physical works like
it
>always did on anything except spells. I figured on Mental fatigue being
based
>on IQ, and it is
>used to power spells. All I was looking for was an alternitive to wizards
>looking like Conan.
>
>Now I'm kind of new to TFT, so there could be some unbalancing aspect to
the
>above
>that i'm overlooking. Anyone have any comments?
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