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Re: (TFT) lethality of TFT
Another way to handle this might be to create a 'health'
statistic similiar to GURPS and just say that
HT = x * ST, where x is some yet-to-be-determined factor.
You'd have to base their reactions to injury on the HT
score, not the ST score. For normal humans, 'x' would
be a 1.0, for a pulp hero it might 2.0 or more.
Dan
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