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Re: (TFT) Re: Mental abilities of controlled characters
I rather like the suggestions below.
>The only open question is how to handle situations when the controlled person
>has a skill that the controller doesn't know about. It strikes me that the
>best way to handle this would be to let controller's player give the orders to
>the gamesmaster, who would decide, based on full knowledge of the controllee's
>skills, exactly what action was taken.
>Having the gamesmaster, rather than the controllee's player, decide on the
>action would help ensure that the controllee would carry out the command to
>the best of his abilities. It seems to me that 'to the best of his abilities'
>would include using skills that the controller didn't know about, if those
>skills were the best way of carrying out the command.
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