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Re: (TFT) Re: Rick's Table
When a player takes a wizard they automatically get
the ability to use magic. However in my campaign, elves are
quite a magical race, so much so, that a significant number of
non-wizards have this ability. Thus a 1 in 6 chance of the
ability to use magic, regardless of whether you are playing a
wizard or not.
Elves had a lot of advantages and to give them a
weakness, Steve Jackson said they got -3 DX fighting against
bugs. I always thought that was very strange, (given that they
lived in the woods they would be very used to insects). I
rationalized it thinking, "So many elven communities have been
killed or driven off by hymenopterans, that they have a racial
hate and fear to all GIANT bugs.
By the way, a chance of berserking when some
situation arises is always considered a disadvantage.
My players can always roll twice on the table. If they
want to roll more times they must roll a 1 or 2 on a die 6.
By the way, the _First_ time someone creates a
character in my campaign, I let them roll on the table but
ignore any bad results. It makes a nice bonus.
>Interesting. Seems to be campaign related (of course, yours) though.
>Examples are clearly seen under Elves #'s 1 and 3. Can't an Elf use magic
>if it takes the spells and why berserk against bugs????
>Did you allow the players to roll more than once on the table (if they felt
>lucky, of course)?
>Thanks for sharing this goes in my TFT notes.
>Yours in Cidri,
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