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RE: (TFT) Re: adjIQ, adjST, adjDX, and adjMAL
On Thu, 5 Aug 1999, Gadda, Charles A wrote:
> > Intelligence comes from many things: learning, experience,
> > perception, sensory, just to name a few.
> >
> Well, no and yes. The key to remember is that the experience must be
> relevant. Just because you are the world's greatest tap dancer with years
> and years of experience does not qualify you to be a neuro-surgeon.
This is one reason why I posted a rambling on purchasing talents
more than once. Increasing your base attributes, especially IQ,
should be difficult.
In the wild scheme I dreamed up, you can use character points to
purchase talents at multiple levels. Paying the standard cost for
Sword gives you the ability to use a sword in combat (ie, strike
without minuses to DX). You can then use character points to
beef up your Sword knowledge according to the following table:
Additional Character
Points Spent Advantage Gained
1 +1
2 +1
3 +1
4 +2
: :
9 +3
Basically, if a character has Sword-4, then he/she receives a +2
on all attack/parry rolls when using a sword. You may want to
change the progression rate I've outlined here - the advantage
gained is simply the square root of the additional points spent on
the talent.
It still requires 2 points to purchase Sword ... expending more
points in Sword merely deepens your understanding of that ability.
You might want to allow characters to raise their basic attribute
scores - but at a cost of 5 character points per attribute point
or something similiar.
Dan Tulloh
daniel@jaws.greatwhite.com
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