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Re: (TFT) Ambidexterity talent
Time to muddy the waters on this debate some more by getting
involved finally. <heh>
IQ-10 AMBIDEXTEROUS (3).
- I think that 3 pts is too high for this advantage/talent and it
lowered to 2pts if used. The benefits only apply to 2-wpn usage and to
- regarding the IQ level, it's simple. If the character takes it
then it's a natural ability(an advantage) and is available at IQ-7.
If they attempt to learn/aquire it later on, then it's a learned talent or
skill and the training comes available at IQ-10.
(1rst effect) This person has trained him/her self to use both hands and
This person can fight either right or left handed. When using two weapons
under (a) change to can attack with both weapons, at normal DX for the first
and -2 DX (not -4) for the second attack.
- looks fine to me. simple and logical being able to co-ordinate your
better with this talent. You aren't 'struggling" with your awkward hand
don't have one.
(2nd effect) Also with this talent, the character receives a +1 DX whenever
a DX roll with the REMOVE TRAPS talent, ACROBATICS talent, the THIEF
talents, and the MECHANICIAN talents. Prerequisite: DX 12
- I don't see any rationale for imposing a DX limit on applying this
anything and the only talent from the above list that has an associated Dx
Acrobatics. I also feel that Acrobatics and tumbling gain no bonus from a
being ambidextrous and this talent should be removed from the bonus list. It
anything like Juggling where you are actively co-ordinating your 2 hands as
and I think acrobatics should be removed and maybe juggling added in it's
The rest seem logical and valid to me.
(3rd effect) Any time, the character uses a shield or parrys (as in two
they stop one extra hit.
- can't see why this is here at all. The additional hits stopped from
due to the weapons absorbing the force of the blow. I'd rather see better
tied into advanced weapons skills like basic sword/advanced sword/master
with each better level giving the character plusses to hit and damage with
only, and increases parrying effectiveness with them as well.
This is the comment where I'll probably get the biggest argument.
* and nobody mentioned anything about "lefties" and the affect it has on
training. Historically right-handed people fought lefties at a disadvantage
most people were right handed and they were taught how to fight against
handed people. Lefties enjoyed a minor but definite edge in melee combat as
were used to fighting this way.
ex/ warrior "R" swings at warrior "L" and what? he's holding his shield on
side and whoa! where'd that sword strike come from? this guy doesn't fight
I'd be tempted to change the 3rd effect of this talent to +1 DX when
against right handed opponents, and -1 to your attacker's DX. (when using 1
1 shield combo only)
Is it getting muddier?
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