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(TFT) Mr. TFT



Message text written by INTERNET:tft@brainiac.com
> 
Michael states,

<<<Which ones? (I am creating an entire talent list, but I'm not quite done
with it yet - if you want, I can publish the entire list of Talents I use -
most of them stolen from Rick S.!).>>>

I have "Mr. TFT's (also known as Rick)" talent list I will have to look at
it and sure I would like to see yours (Oh! no we are back to that show me
thing again).

Yours in Cidri,
Justin<

I also have Rick's list - that one of the reason's mine is done yet - I've
got to retype all of Ricks as well, unless he has the file and is willing
to share it...?D

Well, here's my Talent list so far....

Talent List
IQ 6 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Berserk                         Berserk 6                       2
Breakdancing/Buffoonery                         B/B             6          
1
Childhood Toys and Games of ?Specific Culture?  CT              6          
¼
Club                            CL                      6                 
1*
Cooking/Housekeeping of ?Specific Culture?              C/H             6  
        ¼
Denseness                               Dense   6                       1
Drowning                                Drown   6                       1
Flint Sparking                          FS                      6          
1       
Groveling                               Grovel  6                       2
Hobby (Specific Type)                           Hobby   6                 
¼
Insect Followers                                IF                      6  
        1
Jerk                            Jerk            6                       1
Klutz                           Klutz           6                       1
Language                                L                       6          
1*
Loudmouth                               Loudm   6                       1
Milksop (need Wimp)                             Milksop 6                 
1
Pigeon                          Pigeon  6                       1
Racial Memory                           RM              6                 
1
Rock Finding                            RF              6                 
1       
Slob                            Slob            6                       1
Stick Finding                           SF                      6          
1       
Stumbling/Noisy                         S/N             6                 
1
Victim                          Victim  6                       1
Watch Traps                             WT              6                 
1
Wimp                            Wimp            6                       1
IQ 7 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Ax/Mace                         A/M             7                       2
Bow (incl. S, only 1 if SL)                             B                 
7                       2
Bureaucrat                              BR              7                 
3
Crossbow                                CB              7                 
1
Grenade                         G                       7                 
1
Keay                            Keay            7                       1
Knife                           K                       7                 
1*
Night Vision (need DX 16+)                              NV              7  
        1
Pistols <Modern>                                P                       7  
        1
Pole Weapons                            PW              7                  
2
Practice Combat                         PC              7                 
1
Rifles <Modern>                         R                       7          
1
Shield                          SH              7                       1
Shotguns <Modern>                               SG              7          
1
Sling (Bow only Costs 1 with Sling)                             SL         
7                       1
Snowshoe                                SN              7                 
1
Submachine Guns <Modern>                                SMG             7  
        1
Sword (need Knife)                              S                       7  
                1
IQ 8 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Bagh-Nahk                               BN              8                 
1
Blackjack                               BJ                      8          
1
Blowgun                         BG              8                       1
Boating                         BO              8                       1
Bola (need TW)                          BL                      8          
1
Boomerang (Need TW)                             BR              8          
1
Boxing (need DX 12+)                            BX                      8  
        1
Cestus                          CT              8                       1
Contortionist                           CO              8                 
1
Cyclist                         CY              8                       1
Energy Weapon Pistols                           EWP             8          
1
Energy Weapon Rifles                            EWR             8          
2
Farming                         F                       8                 
1
Fast Draw                               FD              8                 
2
Fire Starting (a.k.a. Bow and Palette)                  FS                
8                       1
Flight Device                           FLD             8                 
2
Flintknapping                           FK                      8          
2       
Flying                          Fly             8                       2
Gardening                               GD              8                 
1
Gunner                          GN              8                       1
Guns/Ancient                            G                       8          
2
Guns/Civilian                           G/C             8                 
1
Guns/Military                           G/M             8                 
2
Horsemanship                            H                       8          
1
Jogging (+1 MA)                         J                       8          
1
Lab Techniques                          LT                      8          
1
Land Vehicle Driver                             LVD             8          
1
Lasso                           LS                      8                 
2
Lip-reading                             LR                      8          
1
Literacy                                L                       8          
1*
Marksmanship/Pistols                            M/P             8          
1
Miner                           Miner           8                       1
Missile Spell (cost triple for non-wizards to learn)    MS              8  
        2
Motorcycle                              MO              8                 
1
Naginata (need PW)                              NG              8          
1
Net & Trident (need PW)                         N&T             8          
1
Nunchuks                                NC              8                 
1
Parachutist                             P                       8          
1
Picture Writing (a.k.a. Literacy)                               L          
8                       1*
Plumber                         PL                      8                 
2
Quarterstaff                            QS              8                 
1
Questioning/Torture                             QT              8          
1
Rifle <western>                         RI                      8          
1
Run Away (a.k.a. Running)                               R                 
8                       2       
Running (only 1 if Willpower, +2 MA)                            R          
8                       2
Scuba (only 1 if Swimming)                              SC              8  
        2
Seamanship                              SS                      8          
1
Sex Appeal (automatic)                          SA                      8  
        1
Sha-ken (need TW)                               SK                      8  
        1
Sharpshooter <western>                          SHS             8          
1
Shotgun/Western                         SG              8                 
1
Shoulderarms <future>                           SHA             8          
2
Si                              SI                      8                 
2
Sidearms <future>                               SIA             8          
2
Spear Thrower (need TW or PW)                           ST                
8                       1
Street Walker (need SA, AP 8+)                          STW             8  
        1
Swimming                                SW              8                 
1
Thrown Spell (costs triple for non-wizards)                     TS         
8                       1
Thrown Weapons                          TW              8                 
2
Toughness (need ST 12+)                         TGH             8          
2
Tracked Vehicle                         TRV             8                 
2
Truck                           TRK             8                       1
Whip                            WP              8                       1
IQ 9 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Acolyte (P only 1 w/AC)                         AC              9          
1*
Acute Hearing (automatic)                               AcH             9  
        3
Alertness (automatic)                           A                       9  
        2
Animal Handler                          AH              9                 
2
Artist                          Artist          9                       3
Athletic Runner (need R, +4 MA)                         AR              9  
        2
Ax/Mace II (need Ax/Mace, ST 13+, DX 10+)               A/M2            9  
        2
Baker                           Baker           9                       2
Bard (only 1 IQ point if Musician)                              BA         
9                       2
Beekeeper                               Bee             9                 
1
Boat (not ship)                         Boat            9                 
2
Boat Builder                            BB                      9          
2
Bomb/Fire                               Bomb            9                 
4
Bow II (need Bow)                               B2                      9  
        2
Bowyer/Fletcher                         B/F             9                 
2
Boxing II (need DX 12+)                         BX2             9          
1
Brewer                          Brewer  9                       2
Builder                         Builder 9                       2
Butcher                         Butcher 9                       1
Calligrapher                            Callig          9                 
3
Carpenter                               CP              9                 
1
Chandler                                Chand   9                       1
Charisma                                CH              9                 
2
Chemical Initiate (need Lab Techniques)                 CI                
9                       1
Climbing (2 meters/turn, unskilled 1 meter/turn)        C                 
9                       1
Cobbler                         Cobbler 9                       1
Cook                            Cook            9                       2
Crossbow II (need Crossbow)                             CB2             9  
        1
Dancing                         Dance   9                       1
Detect Traps (Only 1 if A, automatic)                           DT        
9                       2
Diving (need Swimming)                          DI                      9  
        1
Draftsman/Architect                             D/A             9          
3
Draper                          Draper  9                       1
Driver                          DR              9                       1
Driver/Motor Vehicles                           DMV             9          
1
Embalmer                                EMB             9                 
2
Embalming                               EM              9                 
2
Equipment Operator (need LVD)                           EQ              9  
        2
Fast Draw II                            FD2             9                 
3
Fast Draw/Quick Draw (need DX 16+)                      FD/QD   9          
3
First Aid/CPR (Physicker/Medic costs 1 with this)       CPR             9  
        1
Fisherman                               Fish            9                 
1
Fletcher                                Fletcher        9                 
1
Gaming                          GM              9                       1
Gardener (a.k.a. Physicker/Gardener)                            GRD       
9                       2
Gemcutter                               Gem             9                 
3
Geologist                               GEO             9                 
2
Glassblower                             GB              9                 
2
Joiner                          Joiner  9                       2
Juggling                                Juggling        9                 
1
Knife II (need Knife, Thrown Weapons)                   K2                
9                       3
Leatherworker                           LW              9                 
2
Librarian                               Librarian       9                 
1
Marathon Runner (need AR and WILL, +6 MA)       MR              9          
2
Marksmanship                            MRK             9                 
3
Marksmanship, Pistols II (need MRK, Pistols)            MRK/P2  9          
1
Mason                           Mason   9                       1
Metallurgist                            MG              9                 
3
Mine Laying (need DX 13+)                               ML              9  
        1
Missile Weapons (need weapon talent)                    MW              9  
        3
Mundane Talents (generic talents)                               varies    
9                       1-3
Olympic Runner (need MR, +8 MA)                         OR              9  
        2
Pilot                           PL                      9                 
2
Pole Weapons II (need Pole Weapons)                     PW2             9  
        2
Potter                          Potter          9                       2
Priest (only 1 if Acolyte)                              P                 
9                       2*
Racing (need R, ST 12+; +4 MA)                          Race            9  
        3
Radium Pistol/Radium Rifle                              RP/RR   9          
2
Radium Shell Manufacture                                RSM             9  
        2
Recognize Value                         RV              9                 
1
Revolver                                P/W             9                 
2
Scribe                          Scribe  9                       1
Sculptor                                Sculptor        9                 
2
Sharpshooter II (need Sharpshooter)                             SHS2      
9                       1
Sharpshooting (Only 1 if Marksmanship)                  SHS             9  
        2
Shield II (need Shield, DX 12+)                         SH2             9  
        2
Shorthand                               Shnd            9                 
1
Silent Movement                         SM              9                 
2
Skiing                          SKI             9                       1
Skiing                          SKI             9                       2
Skiing                          SKI             9                       2
Slight Of Hand (DX 13+ and no gauntlets)                        SoH       
9                       1
Sling II (need Sling, DX 15+)                           SL2             9  
        2
Small Radium Cannon/Large Radium Cannon         SRC             9          
3
Spacemanship                            SM              9                 
1
Storyteller                             STRY            9                 
2
Sword II (need Sword, DX 12+)                           S2                
9                       2
Tailor                          Tailor          9                       2
Tanner                          Tanner  9                       1
Teacher                         Teacher 9                       2
Thrown Weapons II (need TW, DX 13+)                     TW2             9  
        2
Tinker                          Tinker  9                       1
Typing                          Typing  9                       1
Veteran (need Warrior and ST 16)                                V          
9                       3
Vintner                         Vintner 9                       2
Wainwright                              WW              9                 
2
Warrior (need ST 14)                            War             9          
2
Weather Sense                           WS              9                 
1
Willpower/Questioning                           WILL            9          
2*
Wood Carver                             WC              9                 
2       
IQ 10 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Acrobatics (need DX 12+)                                AB                
10                      3       
Armourer (Only 1 IQ point if Blacksmith)                        AR        
10                      2       
Astronomy                               AS                      10         
2       
Blacksmith                              BLS             10                
1       
Boxing III (need DX 14+)                                BX3             10 
        2       
Business Sense                          BS                      10         
2       
Computers (need L, only 1 if Typing)                            PC        
10                      2       
Dagger Marksmanship I (K, TW, DX 12+)                   DM1             10 
        2       
Dagger Marksmanship II                          DM2             10         
2       
Defend Bare Handed (need DX 14)                         DBH             10 
        2       
Devling (need DX 12+)                           Delv            10         
3       
Diplomacy                               D                       10         
1       
Engineer                                E                       10         
2       
Expert Cyclist (need Cyclist)                           EC              10 
        2       
Expert Land Vehicle Driver (need LVD)                   ELVD            10 
        2       
Extra Attack (need DX 15)                               XA                
10                      3       
Fencing (need Sword & DX 14)                            FC              10 
        3       
Firefighting                            FF                      10         
2
Flying II                               Fly2            10                
3
Gatherer-Prepare (Costs 0 if N & RV)                    G-P             10 
        1
Gunsmith                                GS              10                
2       
Karate                          KR              10                      2
Literacy II (need L)                            L2                      10 
        2*      
Marksmanship, Pistols III (need MRK/P2)                 MRK/P3  10         
2       
Master Weaponsmith (need Weaponsmith)                   MWPN    10         
2       
Mechanic                                Mech            10                
2       
Mimic                           M                       10                
2       
Musician (Only 1 if BA, Only 1 MBA)                             MU        
10                      2       
Naturalist (automatic)                          N                       10 
        2       
Navigator (need AS)                             Nav             10         
2       
New Followers (need CH)                         NF              10         
2
Peculiar Weapons II (need weapon talent)                        PC2       
10                      1
Programmer I (need L)                           P1                      10 
        2       
Quick Draw (need DX 14)                         QD              10         
3       
Remove Traps (need DT)                          RT              10         
1       
Riding: ?Specific Animal?                               R:?SA?  10         
2       
Seamanship II (need Seaman, 4 yr.)                              SS2       
10                      2
Sex Proficiency (need Sex Appeal, DX 11+)               SP                
10                      2
Sharpshooter III (need Sharpshooter II)                 SHS3            10 
        2       
Shield III (need DX 13+ & Shield II)                            SH3       
10                      2       
Sleight of Hand                         SoH             10                
2
Soil Conservation (need F)                              SC              10 
        1
Speaker (need CH, Only 1 if D)                          SPKR    10         
2       
Staff Fencing (need DX 14 & Quarterstaff)                       SF         
10                      3       
Street Wise (x2 if you have CG, unless ACT)             SW              10 
        1
Stone Knapping (a.k.a. Armourer)                                AR        
10                      2       
Thief                           TF                      10                
2       
Thrown Spells                           TS                      10         
2*
Thrown Weapons III (need DX 14+ & TW2)          TW3             10         
3       
Tracking                                T                       10         
1       
Trance                          TR              10                      2
Trance (need P)                         TR              10                
2
Unarmed Combat I (need DX 13)                           UC1             10 
        2       
Vehicle Operation: ?Specific Vehicle?                           V:?SV?  10 
        3       
Weapon Making (a.k.a. Weaponsmith)                      WpnS    10         
2       
Weaponsmith                             WpnS    10                      2  
Yellow Martian Fighting Technique                               YMFT    10 
        3       
IQ 11 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Acting                          ACT             11              2
Aircraft Mechanic                               AM              11        
3
Alien Followers                         AF                      11        
2
Archaeology (need AV)                           Arch            11        
2
Architect/Builder                               A/B             11        
2
Astrology (need Mathematician, L, AS)                   ASTR            11 
3
Astronomy II (need AS)                          AS2             11        
2
Ax III (need A/M2, DX 12+)                              AX3             11 
1
Basic Astrology                         BAS             11              2*
Biofeedback (costs 1 in high-tech areas)                        BIOF      
11              2
Block Missiles (need Shield, DX 18+)                    BM              11 
1
Bow III (need Bow II, DX 15+)                           B3                
11              1
Catch Arrow/Thrown Weapon (need DX 16)          CA/TW   11              3
Chemical Journeyman (need CI, L)                                C/J       
11              2
Climbing II (need ST 10, DX 12 & C)                             C2         
11              1
Climbing III (need ST 11, DX 13 & C2)                   C3                
11              2
Courtesan (need Street Walker, AP 10+)                  CRT             11 
2
Courtly Graces                          CG              11              1
Crossbow III (need CB2, DX 18+, ST 5 over)              CB3             11 
2
Culture (need to be living in culture studying)         CLT             11 
1*
Dauben Activation (need to have one spell)                      DA        
11              1*
Detect Traps II (need DT, Only 1 if A)                  DT2             11 
2
Detection of Lies                               DoL             11        
2
Detective                               DEC             11              2
Dishonest Gambling (need DX 12+, 1 w/GMB)               DGMB    11        
2
Expert Animal Rider (need Riding)                               EAR       
11              2
Expert Horseman (need H)                                EH              11 
2
Expert Pilot (need Pilot)                               EPA             11 
2
Fencing II (need DX 15+ & Fencing)                              FC2       
11              3
Gambling                                GMB             11              1
Gambling                                GMB             11              2
General Electronic Repair                               GER             11 
2
Goldsmith (need RV)                             GS              11        
2
Heraldry (need H, CG, SPKR)                             HRLD    11        
2
Knife III (need K2, DX 12+)                             K3                
11              2
Mace/Hammer III (need A/M2, ST 15+)                     M/H3            11 
1
Manners, Myths, and Traditions of ?Specific Culture?
                                MMT             11              1
Marksmanship, Rifle (need A)                            MRK/R   11        
3
Master Questioner/Torturer (need DoL, L)                        MQ/T      
11              1
Master Skier (need SKI)                         MSKI            11        
2
Mechanician (includes RT, Only 1 if RT already) MH              11        
2
Mining                          Mining  11              2
Missile Weapons II (need DX 14+ & MW)                   MW2             11 
3
Monster Followers I                             MF1             11        
2
Morningstar III (need A/M2, DX 12+)                             MST3      
11              1
Move Two and Cast Spell (need DX 10+ and at least one of the following
Talents: Shifting Attack, MW, TWMove Two and Fire or R)
                                M2CS    11              2*
Move Two and Fire (need DX 12+ and MW)          M2F             11        
2
Physicker/Medic (costs 1 with First Aid/CPR)            PY                
11              2
Pick III (need A/M2, DX 12+)                            P3                
11              2
Pilot Spacecraft                                PS                      11 
2
Pole Weapons III (need PW2, ST+DX 27+)                  PW3             11 
2
Programmer II (need P1)                         P2                      11 
2
Shadowing (need SM, wearing leather or less)            SHD             11 
1
Shield III (need SH2, DX 15+)                           SH3             11 
2
Shipbuilder (need Seamanship)                           SB                
11              2
Silent Movement II (need SM)                            SM2             11 
2
Sling III (need SL2)                            SL3             11        
1
Snap Rise (need DX 13+, no Move negatives)              SR              11 
2
Staff Fencing II (need DX 15+ & SF)                             SF2       
11              3
Sword III (need S2, DX 15+)                             S3                
11              1
Tactics                         Tac             11              1
Tracking II (need T)                            T2                      11 
1
Trap Making (a.k.a. Mechanician)                                MH        
11              2               
Two Weapons (need DX 13+)                               TWpn            11 
3
Vet                             VET             11              2
Willpower (Only 1 IQ point if R)                                WILL      
11              2
Woodsman (need N)                               W                       11 
1
IQ 12 Talents
Talent (at Basic level)                         Abbr.   IQ Req. KN Cost
Acrobatics II (need DX 14, ST 10, and AB)                       AB2       
12              3
Alien Followers II (need Alien Followers I)                     AF2       
12              2
Assess Value (need RV, automatic)                               AV         
12              1
Captain (need Seamanship)                               CP              12 
2
Charting Air Currents/Atmospheric Pressure              CAC/AP  12        
3
Computer Repair (need GER)                              CR              12 
4
Cryptography                            CRY             12              3
Escape Artist (need Sleight of Hand)                            EA         
12              2
Expert Naturalist (need Naturalist)                             EN        
12              3
Fencing III (need DX 16+ & Fencing II)                  FC3             12 
4
Fencing IV (need DX 16+ & Fencing III)                  FC4             12 
4
Gadgets (Only 1 if MH)                          GDT             12        
2
Garroting and Backstopping (need SM)                    J&B             12 
2
Gemologist (need DX 13+, AV)                            GEM             12 
1
Horticulturist (Only 1 if F or GRD)                             HRT       
12              2
Improved Thrown Spells (need Thrown Spells)     ITH             12        
2*
Judo (need UC1)                         Judo            12              2
Karate II (need Karate, ST 12+)                         KR2             12 
2
Laser Technician (need GER)                             LT                
12              2
Lawyer (need L, CG, SPKR)                               LAW             12 
2
Master Armourer (need AR, Only 1 if BLS)                        MAR       
12              2
Master Musician (need MU)                               MMU             12 
2
Master Seaman (need SS2)                                MSS             12 
1
Master Thief (need Thief and DX 14+)                    MT              12 
2
Mechanical Workings                             MEW             12        
3
Missile Weapon II (need MW & 2 yr. practice)            MW2             12 
2
Missile Weapon III (need DX 15+ & MW2)                  MW3             12 
4
Monster Followers II (need Monster Followers I) MF2             12        
2
Novice Mixer (need G-P, Only 1 with C/J)                        NM        
12              2*
Peculiar Weapons II (need weapon talent)                        PW2       
12              2
Psionics (may or may not be learned by wizards) PSI             12        
3
Quickness (need DX 16+)                         QK              12        
3
Remove Traps II (need RT)                               RT2             12 
3
Robot Technician (need CR)                              RTC             12 
2
Senior Pilot/Spacecraft (need Pilot Spacecraft) SP/S            12        
3
Spaceship Engineer                              SENG    12              3
Spying (need SM, or TJC & DoL)                          SPY             12 
3
Staff Fencing III (need DX 16+ & SF2)                   SF3             12 
4
Staff Fencing IV (need DX 16+ & SF3)                    SF4             12 
4
Trained Peripheral Vision (Only 2 w/UC2, free w/UC4)
                                TPV             12              3
Unarmed Combat II (need UC1 and DX 14+)         UC2             12        
2
Ventriloquist                           VQ              12              2
IQ 13 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Astrology II (need ASTR)                                ASTR2   13        
3
Business Management (need BS)                           BM              13 
2
Campaigner (need V, ST 20+, DX 14+)                     CMP             13 
3
Chemist                         CM              13              3
Dodge Missile (need A, DX 20+)                          DM              13 
2
Eidetic Memory                          EM              13              3
Electrician/Electrical Workings                         E/EW            13 
4 Exoskeleton                           EXO             13              1
Expert Gambler (need GMB)                               EGMB    13        
2
Expert Lawyer (need LAW)                                ELAW    13        
3
Good Listener                           GL                      13        
1+
Historian                               HIST            13              1+
Lawyer                          LAW             13              3
Logistics (need L, Only 1 if Tac)                               LOG       
13              2
Master Archaeology (need Arch)                          MAR             13 
2
Master Astrologer (need BAS, Only 2 w/Math)             MAS             13 
3*
Master Mechanician (need MH)                            MM              13 
2
Mathematician (need L, Only 2 w/MAS)                    Math            13 
2*
Orator                          OR              13              3
Poison                          PO              13              1
Sage/Scholar (need L) <ancient>                         SAGE    13        
2
Scholar/Scientist (need L)                              SC              13 
3*
Scholar/Scientist - Armourer (need L, MAR)              SC/A            13 
2*
Scholar/Scientist - General History (need L)            SC/GH   13        
2*
Scholar/Scientist - Languages (need L)                  SC/L            13 
4*
Scholar/Scientist - Law (need L, LAW)                   SC/LAW  13        
2*
Scholar/Scientist - Local History (need L)                      SC/LH   13 
1*
Scholar/Scientist - Math (need L, MM)                   SC/MM   13        
2*
Scholar/Scientist - ?Specific? (need L)                 SC/?            13 
1-4 *
Scholar/Scientist - World History (need L)                      SC/WH   13 
3*
Strategist (need Tac)                           Str                     13 
2
Voice                           Voice           13              1
IQ 14 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Acrobatics III (need DX 16+, ST 11, and AB2)            AB3             14 
4
Advanced Thrown Spells (need ITS, 1 if TW)              ATS             14 
2*
Alchemy                         AL                      14              3*
Ambush/Assassination (SM & either T or DG)              A/A             14 
2
Animal Guise (a.k.a. Disguise)                          DG              14 
2               
Defensive Quickness I (need DX 16+)                     DQ1             14 
3
Disguise                                DG              14              2
Endaubuman (need NM, LT, incl. DA, 1 if DA)             END             14 
2*
Expert Horticulturist (need HRT, Only 1 if W)           EHRT    14        
2
Expert Vet (need VET, Only 1 if MP)                             EVET      
14              2
Houri (need Courtesan, AP 12+)                          HOU             14 
3
Interrogation                           INT             14              3
Judge (need ELAW)                               JG                      14 
2
Judo II (need Judo, UC2, DX 14+)                                Judo2   14 
3
Master Armourer II (need MA)                            MA2             14 
2
Master Bard (need Bard, Only 1 if MU)                   MB              14 
2
Master Physicker/Medic/Doctor (need PY)                 MPY             14 
2
Master Vet (need VET)                           MVET    14              2
Mountain Climbing (C, GEO, ST 12+, DX 14+)              MC              14 
2
Pneumatics (Only 1 if MH)                               PN              14 
2
Political Science                               PS                      14 
2
Ship?s Officer (need MSS)                               SO              14 
2
Si-Jik Style of Fighting (need DX 14+, ACT, Judo, S2, or if not S2 then an
equal level of other non-missile weapon, Only 3 if you are wizard)
                                S-J             14              4
Strike Master                           SMS             14              3
Theologian (need P)                             TH              14        
2*
Thrown Weapons II (need TW)                             TW2             14 
3
Unarmed Combat III (need UC2 and DX 14+)                UC3             14 
2
Unarmed Combat IV (need UC3 and DX 15+)         UC4             14        
2
Unarmed Combat V (need UC4 and DX 16+)          UC5             14        
3
Warp Engineer (need Math)                               WENG    14        
3
IQ 15 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Disguise II (need DG)                           DG2             15        
4
Heavy Munitions                         HM              15              2
Jump Drive Engineer (need Math)                         JDE             15 
4
Master Mathematician (need Math)                                MMath   15 
3
Master Veterinarian (need VET)                          MVet            15 
3
Merchant?s Judgement (need BM, Only 2 if TJC)   MJ              15        
3
Navigation (need Math)                          NAV             15        
1/2
Procuress (need HOU, Only 2 if BS or CG, Only 1 if BG and CG)
                                PRC             15              3
Public speaking (need Voice)                            PS                
15              1
Shifting Attack (need AB, R, DX 17+, 2 if Judo) SA                      15 
3
Spy Master (need SPY, LOG)                              SPYM    15        
2
Surgeon/Surgery                         S/S             15              4
Trained Judge of Character (need GL)                    TJC             15 
2
Unlimited Range Telepathy (need Telepathic)             URT             15 
3
Ventriloquist II (need VQ)                              VQ2             15 
3
IQ 16 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Alchemist (need END, Only 2 if CI)                              AL         
16              3*
Astronomy/Astrology (need Math, Only 1 if NAV)  A/A             16        
2*
Combat Sense                            CS              16              1
Defensive Quickness II (need DQ1, DX 20+)               DQ2             16 
2
Expert Carpenter (need CP, 1 if Math or A/B)            ECP             16 
2
Magic Resistance                                MR              16        
1+
Master Armourer III (need MA2)                          MA3             16 
2
Physicker Extraordinaire                                PYE             16 
1+
Psionics II                             PSI2            16              3
IQ 17 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Combat Reflexes (need SA, UC1, DX 19+, Only 1 if UC4)
                                CR              17              3
Master Strategist (need Str, Military History)          MStr            17 
2
Punch of Death (need KR, UC2)                           POD             17 
2
IQ 18 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Combat Sense II (need Combat Sense)                     CS2             18 
1
Commodore (need CP & 4 yr. command exp.)        Cmdr                    18 
1
Defensive Quickness II (need DQ2, DX 24+)               DQ3             18 
2
Expert Civil Engineer (need A/B, E, ECP, Math)  ECE             18        
3
Master Alchemist (need AL, C/J)                         MAL             18 
2*
Psychic Combat                          PCbt            18              2+
Quick Learn                             QL                      18        
2*
Si-Jikuk Style of Fighting (need DX 17+)                        SJ         
18              4
IQ 19 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Combat Breathing                                CBR             19        
1
Personal Magnetism (need CH, and ST & DX 2 higher than average for your
race, or at least racial maximum)                               PM        
19              2
Quiet Battle Mind (UC4, DX 20+ & AcH or A)              QBM             19 
3
IQ 20 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Alchemist Adept (need MAL, CM & P or SC)                AA                
20              3*
Defensive Quickness IV (need DQ3, DX 28+)               DQ4             20 
2
Psionics III (need PSI2)                                PSI3            20 
3
Weapons Master (2 if AB, 1 if BIOF or PY)                       WM        
20              3
IQ 22 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Defensive Quickness V (need DQ4, DX 32+)                DQ5             22 
2
Quick Learn II (need QL)                                QL2             22 
1*
IQ 24 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Psionics IV (need PSI3)                         PSI4            24        
3
IQ 26 Talents
Talent (at Basic level)                         Abbr.           IQ Req. KN
Cost
Quick Learn III (need QL2)                              QL3             26 
1*

Michael
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