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(TFT) Mr. TFT
Message text written by INTERNET:tft@brainiac.com
>
Michael states,
<<<Which ones? (I am creating an entire talent list, but I'm not quite done
with it yet - if you want, I can publish the entire list of Talents I use -
most of them stolen from Rick S.!).>>>
I have "Mr. TFT's (also known as Rick)" talent list I will have to look at
it and sure I would like to see yours (Oh! no we are back to that show me
thing again).
Yours in Cidri,
Justin<
I also have Rick's list - that one of the reason's mine is done yet - I've
got to retype all of Ricks as well, unless he has the file and is willing
to share it...?D
Well, here's my Talent list so far....
Talent List
IQ 6 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Berserk Berserk 6 2
Breakdancing/Buffoonery B/B 6
1
Childhood Toys and Games of ?Specific Culture? CT 6
¼
Club CL 6
1*
Cooking/Housekeeping of ?Specific Culture? C/H 6
¼
Denseness Dense 6 1
Drowning Drown 6 1
Flint Sparking FS 6
1
Groveling Grovel 6 2
Hobby (Specific Type) Hobby 6
¼
Insect Followers IF 6
1
Jerk Jerk 6 1
Klutz Klutz 6 1
Language L 6
1*
Loudmouth Loudm 6 1
Milksop (need Wimp) Milksop 6
1
Pigeon Pigeon 6 1
Racial Memory RM 6
1
Rock Finding RF 6
1
Slob Slob 6 1
Stick Finding SF 6
1
Stumbling/Noisy S/N 6
1
Victim Victim 6 1
Watch Traps WT 6
1
Wimp Wimp 6 1
IQ 7 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Ax/Mace A/M 7 2
Bow (incl. S, only 1 if SL) B
7 2
Bureaucrat BR 7
3
Crossbow CB 7
1
Grenade G 7
1
Keay Keay 7 1
Knife K 7
1*
Night Vision (need DX 16+) NV 7
1
Pistols <Modern> P 7
1
Pole Weapons PW 7
2
Practice Combat PC 7
1
Rifles <Modern> R 7
1
Shield SH 7 1
Shotguns <Modern> SG 7
1
Sling (Bow only Costs 1 with Sling) SL
7 1
Snowshoe SN 7
1
Submachine Guns <Modern> SMG 7
1
Sword (need Knife) S 7
1
IQ 8 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Bagh-Nahk BN 8
1
Blackjack BJ 8
1
Blowgun BG 8 1
Boating BO 8 1
Bola (need TW) BL 8
1
Boomerang (Need TW) BR 8
1
Boxing (need DX 12+) BX 8
1
Cestus CT 8 1
Contortionist CO 8
1
Cyclist CY 8 1
Energy Weapon Pistols EWP 8
1
Energy Weapon Rifles EWR 8
2
Farming F 8
1
Fast Draw FD 8
2
Fire Starting (a.k.a. Bow and Palette) FS
8 1
Flight Device FLD 8
2
Flintknapping FK 8
2
Flying Fly 8 2
Gardening GD 8
1
Gunner GN 8 1
Guns/Ancient G 8
2
Guns/Civilian G/C 8
1
Guns/Military G/M 8
2
Horsemanship H 8
1
Jogging (+1 MA) J 8
1
Lab Techniques LT 8
1
Land Vehicle Driver LVD 8
1
Lasso LS 8
2
Lip-reading LR 8
1
Literacy L 8
1*
Marksmanship/Pistols M/P 8
1
Miner Miner 8 1
Missile Spell (cost triple for non-wizards to learn) MS 8
2
Motorcycle MO 8
1
Naginata (need PW) NG 8
1
Net & Trident (need PW) N&T 8
1
Nunchuks NC 8
1
Parachutist P 8
1
Picture Writing (a.k.a. Literacy) L
8 1*
Plumber PL 8
2
Quarterstaff QS 8
1
Questioning/Torture QT 8
1
Rifle <western> RI 8
1
Run Away (a.k.a. Running) R
8 2
Running (only 1 if Willpower, +2 MA) R
8 2
Scuba (only 1 if Swimming) SC 8
2
Seamanship SS 8
1
Sex Appeal (automatic) SA 8
1
Sha-ken (need TW) SK 8
1
Sharpshooter <western> SHS 8
1
Shotgun/Western SG 8
1
Shoulderarms <future> SHA 8
2
Si SI 8
2
Sidearms <future> SIA 8
2
Spear Thrower (need TW or PW) ST
8 1
Street Walker (need SA, AP 8+) STW 8
1
Swimming SW 8
1
Thrown Spell (costs triple for non-wizards) TS
8 1
Thrown Weapons TW 8
2
Toughness (need ST 12+) TGH 8
2
Tracked Vehicle TRV 8
2
Truck TRK 8 1
Whip WP 8 1
IQ 9 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Acolyte (P only 1 w/AC) AC 9
1*
Acute Hearing (automatic) AcH 9
3
Alertness (automatic) A 9
2
Animal Handler AH 9
2
Artist Artist 9 3
Athletic Runner (need R, +4 MA) AR 9
2
Ax/Mace II (need Ax/Mace, ST 13+, DX 10+) A/M2 9
2
Baker Baker 9 2
Bard (only 1 IQ point if Musician) BA
9 2
Beekeeper Bee 9
1
Boat (not ship) Boat 9
2
Boat Builder BB 9
2
Bomb/Fire Bomb 9
4
Bow II (need Bow) B2 9
2
Bowyer/Fletcher B/F 9
2
Boxing II (need DX 12+) BX2 9
1
Brewer Brewer 9 2
Builder Builder 9 2
Butcher Butcher 9 1
Calligrapher Callig 9
3
Carpenter CP 9
1
Chandler Chand 9 1
Charisma CH 9
2
Chemical Initiate (need Lab Techniques) CI
9 1
Climbing (2 meters/turn, unskilled 1 meter/turn) C
9 1
Cobbler Cobbler 9 1
Cook Cook 9 2
Crossbow II (need Crossbow) CB2 9
1
Dancing Dance 9 1
Detect Traps (Only 1 if A, automatic) DT
9 2
Diving (need Swimming) DI 9
1
Draftsman/Architect D/A 9
3
Draper Draper 9 1
Driver DR 9 1
Driver/Motor Vehicles DMV 9
1
Embalmer EMB 9
2
Embalming EM 9
2
Equipment Operator (need LVD) EQ 9
2
Fast Draw II FD2 9
3
Fast Draw/Quick Draw (need DX 16+) FD/QD 9
3
First Aid/CPR (Physicker/Medic costs 1 with this) CPR 9
1
Fisherman Fish 9
1
Fletcher Fletcher 9
1
Gaming GM 9 1
Gardener (a.k.a. Physicker/Gardener) GRD
9 2
Gemcutter Gem 9
3
Geologist GEO 9
2
Glassblower GB 9
2
Joiner Joiner 9 2
Juggling Juggling 9
1
Knife II (need Knife, Thrown Weapons) K2
9 3
Leatherworker LW 9
2
Librarian Librarian 9
1
Marathon Runner (need AR and WILL, +6 MA) MR 9
2
Marksmanship MRK 9
3
Marksmanship, Pistols II (need MRK, Pistols) MRK/P2 9
1
Mason Mason 9 1
Metallurgist MG 9
3
Mine Laying (need DX 13+) ML 9
1
Missile Weapons (need weapon talent) MW 9
3
Mundane Talents (generic talents) varies
9 1-3
Olympic Runner (need MR, +8 MA) OR 9
2
Pilot PL 9
2
Pole Weapons II (need Pole Weapons) PW2 9
2
Potter Potter 9 2
Priest (only 1 if Acolyte) P
9 2*
Racing (need R, ST 12+; +4 MA) Race 9
3
Radium Pistol/Radium Rifle RP/RR 9
2
Radium Shell Manufacture RSM 9
2
Recognize Value RV 9
1
Revolver P/W 9
2
Scribe Scribe 9 1
Sculptor Sculptor 9
2
Sharpshooter II (need Sharpshooter) SHS2
9 1
Sharpshooting (Only 1 if Marksmanship) SHS 9
2
Shield II (need Shield, DX 12+) SH2 9
2
Shorthand Shnd 9
1
Silent Movement SM 9
2
Skiing SKI 9 1
Skiing SKI 9 2
Skiing SKI 9 2
Slight Of Hand (DX 13+ and no gauntlets) SoH
9 1
Sling II (need Sling, DX 15+) SL2 9
2
Small Radium Cannon/Large Radium Cannon SRC 9
3
Spacemanship SM 9
1
Storyteller STRY 9
2
Sword II (need Sword, DX 12+) S2
9 2
Tailor Tailor 9 2
Tanner Tanner 9 1
Teacher Teacher 9 2
Thrown Weapons II (need TW, DX 13+) TW2 9
2
Tinker Tinker 9 1
Typing Typing 9 1
Veteran (need Warrior and ST 16) V
9 3
Vintner Vintner 9 2
Wainwright WW 9
2
Warrior (need ST 14) War 9
2
Weather Sense WS 9
1
Willpower/Questioning WILL 9
2*
Wood Carver WC 9
2
IQ 10 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Acrobatics (need DX 12+) AB
10 3
Armourer (Only 1 IQ point if Blacksmith) AR
10 2
Astronomy AS 10
2
Blacksmith BLS 10
1
Boxing III (need DX 14+) BX3 10
2
Business Sense BS 10
2
Computers (need L, only 1 if Typing) PC
10 2
Dagger Marksmanship I (K, TW, DX 12+) DM1 10
2
Dagger Marksmanship II DM2 10
2
Defend Bare Handed (need DX 14) DBH 10
2
Devling (need DX 12+) Delv 10
3
Diplomacy D 10
1
Engineer E 10
2
Expert Cyclist (need Cyclist) EC 10
2
Expert Land Vehicle Driver (need LVD) ELVD 10
2
Extra Attack (need DX 15) XA
10 3
Fencing (need Sword & DX 14) FC 10
3
Firefighting FF 10
2
Flying II Fly2 10
3
Gatherer-Prepare (Costs 0 if N & RV) G-P 10
1
Gunsmith GS 10
2
Karate KR 10 2
Literacy II (need L) L2 10
2*
Marksmanship, Pistols III (need MRK/P2) MRK/P3 10
2
Master Weaponsmith (need Weaponsmith) MWPN 10
2
Mechanic Mech 10
2
Mimic M 10
2
Musician (Only 1 if BA, Only 1 MBA) MU
10 2
Naturalist (automatic) N 10
2
Navigator (need AS) Nav 10
2
New Followers (need CH) NF 10
2
Peculiar Weapons II (need weapon talent) PC2
10 1
Programmer I (need L) P1 10
2
Quick Draw (need DX 14) QD 10
3
Remove Traps (need DT) RT 10
1
Riding: ?Specific Animal? R:?SA? 10
2
Seamanship II (need Seaman, 4 yr.) SS2
10 2
Sex Proficiency (need Sex Appeal, DX 11+) SP
10 2
Sharpshooter III (need Sharpshooter II) SHS3 10
2
Shield III (need DX 13+ & Shield II) SH3
10 2
Sleight of Hand SoH 10
2
Soil Conservation (need F) SC 10
1
Speaker (need CH, Only 1 if D) SPKR 10
2
Staff Fencing (need DX 14 & Quarterstaff) SF
10 3
Street Wise (x2 if you have CG, unless ACT) SW 10
1
Stone Knapping (a.k.a. Armourer) AR
10 2
Thief TF 10
2
Thrown Spells TS 10
2*
Thrown Weapons III (need DX 14+ & TW2) TW3 10
3
Tracking T 10
1
Trance TR 10 2
Trance (need P) TR 10
2
Unarmed Combat I (need DX 13) UC1 10
2
Vehicle Operation: ?Specific Vehicle? V:?SV? 10
3
Weapon Making (a.k.a. Weaponsmith) WpnS 10
2
Weaponsmith WpnS 10 2
Yellow Martian Fighting Technique YMFT 10
3
IQ 11 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Acting ACT 11 2
Aircraft Mechanic AM 11
3
Alien Followers AF 11
2
Archaeology (need AV) Arch 11
2
Architect/Builder A/B 11
2
Astrology (need Mathematician, L, AS) ASTR 11
3
Astronomy II (need AS) AS2 11
2
Ax III (need A/M2, DX 12+) AX3 11
1
Basic Astrology BAS 11 2*
Biofeedback (costs 1 in high-tech areas) BIOF
11 2
Block Missiles (need Shield, DX 18+) BM 11
1
Bow III (need Bow II, DX 15+) B3
11 1
Catch Arrow/Thrown Weapon (need DX 16) CA/TW 11 3
Chemical Journeyman (need CI, L) C/J
11 2
Climbing II (need ST 10, DX 12 & C) C2
11 1
Climbing III (need ST 11, DX 13 & C2) C3
11 2
Courtesan (need Street Walker, AP 10+) CRT 11
2
Courtly Graces CG 11 1
Crossbow III (need CB2, DX 18+, ST 5 over) CB3 11
2
Culture (need to be living in culture studying) CLT 11
1*
Dauben Activation (need to have one spell) DA
11 1*
Detect Traps II (need DT, Only 1 if A) DT2 11
2
Detection of Lies DoL 11
2
Detective DEC 11 2
Dishonest Gambling (need DX 12+, 1 w/GMB) DGMB 11
2
Expert Animal Rider (need Riding) EAR
11 2
Expert Horseman (need H) EH 11
2
Expert Pilot (need Pilot) EPA 11
2
Fencing II (need DX 15+ & Fencing) FC2
11 3
Gambling GMB 11 1
Gambling GMB 11 2
General Electronic Repair GER 11
2
Goldsmith (need RV) GS 11
2
Heraldry (need H, CG, SPKR) HRLD 11
2
Knife III (need K2, DX 12+) K3
11 2
Mace/Hammer III (need A/M2, ST 15+) M/H3 11
1
Manners, Myths, and Traditions of ?Specific Culture?
MMT 11 1
Marksmanship, Rifle (need A) MRK/R 11
3
Master Questioner/Torturer (need DoL, L) MQ/T
11 1
Master Skier (need SKI) MSKI 11
2
Mechanician (includes RT, Only 1 if RT already) MH 11
2
Mining Mining 11 2
Missile Weapons II (need DX 14+ & MW) MW2 11
3
Monster Followers I MF1 11
2
Morningstar III (need A/M2, DX 12+) MST3
11 1
Move Two and Cast Spell (need DX 10+ and at least one of the following
Talents: Shifting Attack, MW, TWMove Two and Fire or R)
M2CS 11 2*
Move Two and Fire (need DX 12+ and MW) M2F 11
2
Physicker/Medic (costs 1 with First Aid/CPR) PY
11 2
Pick III (need A/M2, DX 12+) P3
11 2
Pilot Spacecraft PS 11
2
Pole Weapons III (need PW2, ST+DX 27+) PW3 11
2
Programmer II (need P1) P2 11
2
Shadowing (need SM, wearing leather or less) SHD 11
1
Shield III (need SH2, DX 15+) SH3 11
2
Shipbuilder (need Seamanship) SB
11 2
Silent Movement II (need SM) SM2 11
2
Sling III (need SL2) SL3 11
1
Snap Rise (need DX 13+, no Move negatives) SR 11
2
Staff Fencing II (need DX 15+ & SF) SF2
11 3
Sword III (need S2, DX 15+) S3
11 1
Tactics Tac 11 1
Tracking II (need T) T2 11
1
Trap Making (a.k.a. Mechanician) MH
11 2
Two Weapons (need DX 13+) TWpn 11
3
Vet VET 11 2
Willpower (Only 1 IQ point if R) WILL
11 2
Woodsman (need N) W 11
1
IQ 12 Talents
Talent (at Basic level) Abbr. IQ Req. KN Cost
Acrobatics II (need DX 14, ST 10, and AB) AB2
12 3
Alien Followers II (need Alien Followers I) AF2
12 2
Assess Value (need RV, automatic) AV
12 1
Captain (need Seamanship) CP 12
2
Charting Air Currents/Atmospheric Pressure CAC/AP 12
3
Computer Repair (need GER) CR 12
4
Cryptography CRY 12 3
Escape Artist (need Sleight of Hand) EA
12 2
Expert Naturalist (need Naturalist) EN
12 3
Fencing III (need DX 16+ & Fencing II) FC3 12
4
Fencing IV (need DX 16+ & Fencing III) FC4 12
4
Gadgets (Only 1 if MH) GDT 12
2
Garroting and Backstopping (need SM) J&B 12
2
Gemologist (need DX 13+, AV) GEM 12
1
Horticulturist (Only 1 if F or GRD) HRT
12 2
Improved Thrown Spells (need Thrown Spells) ITH 12
2*
Judo (need UC1) Judo 12 2
Karate II (need Karate, ST 12+) KR2 12
2
Laser Technician (need GER) LT
12 2
Lawyer (need L, CG, SPKR) LAW 12
2
Master Armourer (need AR, Only 1 if BLS) MAR
12 2
Master Musician (need MU) MMU 12
2
Master Seaman (need SS2) MSS 12
1
Master Thief (need Thief and DX 14+) MT 12
2
Mechanical Workings MEW 12
3
Missile Weapon II (need MW & 2 yr. practice) MW2 12
2
Missile Weapon III (need DX 15+ & MW2) MW3 12
4
Monster Followers II (need Monster Followers I) MF2 12
2
Novice Mixer (need G-P, Only 1 with C/J) NM
12 2*
Peculiar Weapons II (need weapon talent) PW2
12 2
Psionics (may or may not be learned by wizards) PSI 12
3
Quickness (need DX 16+) QK 12
3
Remove Traps II (need RT) RT2 12
3
Robot Technician (need CR) RTC 12
2
Senior Pilot/Spacecraft (need Pilot Spacecraft) SP/S 12
3
Spaceship Engineer SENG 12 3
Spying (need SM, or TJC & DoL) SPY 12
3
Staff Fencing III (need DX 16+ & SF2) SF3 12
4
Staff Fencing IV (need DX 16+ & SF3) SF4 12
4
Trained Peripheral Vision (Only 2 w/UC2, free w/UC4)
TPV 12 3
Unarmed Combat II (need UC1 and DX 14+) UC2 12
2
Ventriloquist VQ 12 2
IQ 13 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Astrology II (need ASTR) ASTR2 13
3
Business Management (need BS) BM 13
2
Campaigner (need V, ST 20+, DX 14+) CMP 13
3
Chemist CM 13 3
Dodge Missile (need A, DX 20+) DM 13
2
Eidetic Memory EM 13 3
Electrician/Electrical Workings E/EW 13
4 Exoskeleton EXO 13 1
Expert Gambler (need GMB) EGMB 13
2
Expert Lawyer (need LAW) ELAW 13
3
Good Listener GL 13
1+
Historian HIST 13 1+
Lawyer LAW 13 3
Logistics (need L, Only 1 if Tac) LOG
13 2
Master Archaeology (need Arch) MAR 13
2
Master Astrologer (need BAS, Only 2 w/Math) MAS 13
3*
Master Mechanician (need MH) MM 13
2
Mathematician (need L, Only 2 w/MAS) Math 13
2*
Orator OR 13 3
Poison PO 13 1
Sage/Scholar (need L) <ancient> SAGE 13
2
Scholar/Scientist (need L) SC 13
3*
Scholar/Scientist - Armourer (need L, MAR) SC/A 13
2*
Scholar/Scientist - General History (need L) SC/GH 13
2*
Scholar/Scientist - Languages (need L) SC/L 13
4*
Scholar/Scientist - Law (need L, LAW) SC/LAW 13
2*
Scholar/Scientist - Local History (need L) SC/LH 13
1*
Scholar/Scientist - Math (need L, MM) SC/MM 13
2*
Scholar/Scientist - ?Specific? (need L) SC/? 13
1-4 *
Scholar/Scientist - World History (need L) SC/WH 13
3*
Strategist (need Tac) Str 13
2
Voice Voice 13 1
IQ 14 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Acrobatics III (need DX 16+, ST 11, and AB2) AB3 14
4
Advanced Thrown Spells (need ITS, 1 if TW) ATS 14
2*
Alchemy AL 14 3*
Ambush/Assassination (SM & either T or DG) A/A 14
2
Animal Guise (a.k.a. Disguise) DG 14
2
Defensive Quickness I (need DX 16+) DQ1 14
3
Disguise DG 14 2
Endaubuman (need NM, LT, incl. DA, 1 if DA) END 14
2*
Expert Horticulturist (need HRT, Only 1 if W) EHRT 14
2
Expert Vet (need VET, Only 1 if MP) EVET
14 2
Houri (need Courtesan, AP 12+) HOU 14
3
Interrogation INT 14 3
Judge (need ELAW) JG 14
2
Judo II (need Judo, UC2, DX 14+) Judo2 14
3
Master Armourer II (need MA) MA2 14
2
Master Bard (need Bard, Only 1 if MU) MB 14
2
Master Physicker/Medic/Doctor (need PY) MPY 14
2
Master Vet (need VET) MVET 14 2
Mountain Climbing (C, GEO, ST 12+, DX 14+) MC 14
2
Pneumatics (Only 1 if MH) PN 14
2
Political Science PS 14
2
Ship?s Officer (need MSS) SO 14
2
Si-Jik Style of Fighting (need DX 14+, ACT, Judo, S2, or if not S2 then an
equal level of other non-missile weapon, Only 3 if you are wizard)
S-J 14 4
Strike Master SMS 14 3
Theologian (need P) TH 14
2*
Thrown Weapons II (need TW) TW2 14
3
Unarmed Combat III (need UC2 and DX 14+) UC3 14
2
Unarmed Combat IV (need UC3 and DX 15+) UC4 14
2
Unarmed Combat V (need UC4 and DX 16+) UC5 14
3
Warp Engineer (need Math) WENG 14
3
IQ 15 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Disguise II (need DG) DG2 15
4
Heavy Munitions HM 15 2
Jump Drive Engineer (need Math) JDE 15
4
Master Mathematician (need Math) MMath 15
3
Master Veterinarian (need VET) MVet 15
3
Merchant?s Judgement (need BM, Only 2 if TJC) MJ 15
3
Navigation (need Math) NAV 15
1/2
Procuress (need HOU, Only 2 if BS or CG, Only 1 if BG and CG)
PRC 15 3
Public speaking (need Voice) PS
15 1
Shifting Attack (need AB, R, DX 17+, 2 if Judo) SA 15
3
Spy Master (need SPY, LOG) SPYM 15
2
Surgeon/Surgery S/S 15 4
Trained Judge of Character (need GL) TJC 15
2
Unlimited Range Telepathy (need Telepathic) URT 15
3
Ventriloquist II (need VQ) VQ2 15
3
IQ 16 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Alchemist (need END, Only 2 if CI) AL
16 3*
Astronomy/Astrology (need Math, Only 1 if NAV) A/A 16
2*
Combat Sense CS 16 1
Defensive Quickness II (need DQ1, DX 20+) DQ2 16
2
Expert Carpenter (need CP, 1 if Math or A/B) ECP 16
2
Magic Resistance MR 16
1+
Master Armourer III (need MA2) MA3 16
2
Physicker Extraordinaire PYE 16
1+
Psionics II PSI2 16 3
IQ 17 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Combat Reflexes (need SA, UC1, DX 19+, Only 1 if UC4)
CR 17 3
Master Strategist (need Str, Military History) MStr 17
2
Punch of Death (need KR, UC2) POD 17
2
IQ 18 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Combat Sense II (need Combat Sense) CS2 18
1
Commodore (need CP & 4 yr. command exp.) Cmdr 18
1
Defensive Quickness II (need DQ2, DX 24+) DQ3 18
2
Expert Civil Engineer (need A/B, E, ECP, Math) ECE 18
3
Master Alchemist (need AL, C/J) MAL 18
2*
Psychic Combat PCbt 18 2+
Quick Learn QL 18
2*
Si-Jikuk Style of Fighting (need DX 17+) SJ
18 4
IQ 19 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Combat Breathing CBR 19
1
Personal Magnetism (need CH, and ST & DX 2 higher than average for your
race, or at least racial maximum) PM
19 2
Quiet Battle Mind (UC4, DX 20+ & AcH or A) QBM 19
3
IQ 20 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Alchemist Adept (need MAL, CM & P or SC) AA
20 3*
Defensive Quickness IV (need DQ3, DX 28+) DQ4 20
2
Psionics III (need PSI2) PSI3 20
3
Weapons Master (2 if AB, 1 if BIOF or PY) WM
20 3
IQ 22 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Defensive Quickness V (need DQ4, DX 32+) DQ5 22
2
Quick Learn II (need QL) QL2 22
1*
IQ 24 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Psionics IV (need PSI3) PSI4 24
3
IQ 26 Talents
Talent (at Basic level) Abbr. IQ Req. KN
Cost
Quick Learn III (need QL2) QL3 26
1*
Michael
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